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積木角遊戲活動引爆創造力之啓思

Playing at Block Corner for Initiating Children's Creativity

摘要


一般幼稚園內積木角落設置已久,但大部份幼童仍是無效率地玩耍,無法專注且到處摸索後即離開,較難從積木角落建立起自信心與成就感。如何讓「積木角落」能提升幼童興趣,兼顧成效與啟發創意是研究的重點。本文主要是探討學齡前幼童「玩積木」的策略及過程,過程中發現設計漸進式的積木探索活動課程,並重視師生互動,能改善現存的問題;幼童從個別練習完成造型、分組觀摩,進而至團體合作,布置他們平時累積的作品,組合完成他們想像的建構世界。當師生與同儕間形成創作氣氛、它能融入積木探索活動中,促使幼童的創意獲得啟發,同時也改善積木角的學習效果。

並列摘要


Many kindergartens have block corners; unfortunately, children often cannot concentrate on blocks for a long time, and unable to play the blocks systematically and efficiently. As a result, they could not obtain confidence and a sense of achievements through blocks. Our study is to investigate the possible ways to promote children's interests in building blocks. It also aims to increase effectiveness and to inspire creativities. The main purpose of this study is to explore the strategies and developments of kindergarteners' block-building process. The step-by-step block-building exploration process emphasizes the interactions between teachers and kindergarten students, which resolved the strait of block building inefficiency. First, each child built its own model, and then observed that of others. Finally, they built models on a team basis, and decorated a corner, using their imaginations, with the models they built. The creativity-allowed atmosphere immersed into the exploration process, stimulated children's creativity, and improved block-buildings' learning efficiency.

被引用紀錄


黃翊豪(2013)。行動學習數位遊戲融入校園生態課程對 國小學童學習態度影響之研究〔碩士論文,國立臺北科技大學〕。華藝線上圖書館。https://doi.org/10.6841/NTUT.2013.00457
黃美珍(2013)。創造思考教學與創新能力培養之研究-以機器人課程為例〔碩士論文,中原大學〕。華藝線上圖書館。https://doi.org/10.6840/cycu201300625
張家豪(2009)。由3DS MAX建模工具之使用性探討學習的方法與效率〔碩士論文,亞洲大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0118-1511201215463453
張佩如(2014)。探索機器人學習活動之背景和經驗、動機、 策略與成就相關性:以國小高年級學生為例〔碩士論文,國立中央大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0031-0605201417533554

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