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STEAM在臺灣教育市場之個案探究-以香港商酷比客國際有限公司為例

RESEARCH ON STEAM IN TAIWAN'S CHILDREN EDUCATION MARKET - TAKE HONG KONG CUBE×US LIMITED AS AN EXAMPLE

摘要


STEAM教育宗旨在於透過跨領域的知識,讓學生以動手做、嘗試錯誤、以及團隊合作的模式拓展不同的視野,如此龐大且創新的教育商機,也帶動了教具產業的發展。然而,許多STEAM教育的研究文章多數侷限於探討課程及教學應用,卻少對於產業界進行分析及探究。本研究以香港商酷比客國際有限公司的個案訪談分析出STEAM教具產業界的經營模式及未來趨勢。藉此希望能:1.以教材開發商的角度思考,發現臺灣在STEAM產學合作可能有的困境。2.帶給STEAM產學合作的契機,探討STEAM在產業界與教育界融合的困境及可改進之方式,提供給STEAM教學參考。

關鍵字

STEAM 教具產業 經營模式

並列摘要


The purpose of STEAM education is to allow students to construct a different perspective through hands-on, trial and error, and teamwork through cross-disciplinary knowledge. Such a huge and innovative educational business opportunity has subsequently driven the development of the teaching aid industry. However, many STEAM education research articles are mostly limited to unilaterally discussing the application of courses and teaching, and they rarely analyze and explore the industry. This article intends to explore the development of STEAM educational product companies in Taiwan. This article takes Hong Kong CUBE×US LIMITED as the research object to analyze and explore the current business model and future trend of the STEAM educational product industry. This research hopes: 1. To find the difficulties in STEAM's cooperation with the industry in Taiwan from the point of view of a company of instruction tools; 2. To give STEAM an opportunity for industry-university cooperation, discuss the plight of STEAM's integration in industry and education and ways to improve it, and provide a future reference for STEAM teaching.

參考文獻


孔令文(2020)。STEAM體現於工藝教育。中等教育,71(1),74-88。doi: 10.6249/SE.202003_71(1).0005
洪榮昭(2020)。創造力與 STEAM 教育之重要性。中等教育,71(1),6-9。doi: 10.6249/SE.202003_71(1).0001
盧秀琴、賴淑菁(2020)。使用 6E 教學策略教導國小學生製作「電磁車」專題以培養STEAM 素養。中等教育,71(1),10-28。doi: 10.6249/SE.202003_71(1).0002
Ahn, J., & Nanjoo, K. (2013). An Analysis on STEAM Education Teaching and Learning Program on Technology and Engineering. Journal of the Korean Association for Research in Science Education, 33(4), 708-717. doi: 10.14697/jkase.2013.33.4.708
Arrieta, D. & Kern, J. (2015). Art Outreach Toward STEAM and Academic Libraries. New Library World, 116(11/12), 677-695. doi: 10.1108/NLW-06-2015-0041

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