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The Effects of Self-Construal and Product Involvement on Brand Personality in e-Sport Advergames

自我構念、品牌涉入對於品牌個性的影響-以e-Sport遊戲置入為例

摘要


本研究主要目的是探討在e-Sport遊戲置入品牌時,自我構念與產品涉入對於品牌個性所造成的影響。針對美國與台灣大學生實施前後的問卷測驗,回收的有效問卷141份。本研究結果顯示,自我構念對於品牌個性在e-Sport遊戲置入中達顯著差異,互動型自我構念玩家呈現正面較多的品牌個性變化,相較於獨立型自我構念玩家。

並列摘要


This study explores the effect of advergames on brand personality and investigates the role of self-construal and product involvement in the effect of racing advergames on brand personality. A total of 141 participants from the United States and Taiwan completed pre- and post-test questionnaires relating their game feeling and attitude toward brand before and after playing the racing game. The results revealed that self-construal on brand personality in advergames. Gamers with interdependent self-construal reported a greater influence on brand personality than gamers with independent self-construal.

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