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國中英語教學融入Go!Animate之學習興趣探究

A Research of Learning Interests of Integrating Go! Animate into Junior High School English Education

摘要


本研究針對偏遠地區之國三學生,以專題學習方式,進行六週的Go!Animate融入英語教學行動研究。強調結合科技的運用與創新的教學活動,以提高學習者學習英語的興趣。研究者透過教學觀察、教師日誌、學生訪談、課堂錄音,以及學生滿意度調查等方式蒐集資料,以瞭解學生在學習過程中的學習歷程,研究的方法採問卷統計與質化資料的分析方式進行。研究結果顯示,設計適當的英語主題融入Go!Animate製作動畫能夠逐步提升學習者的英語學習興趣進而展現正向的學習態度;Go!Animate結合圖、文及動畫的特性能引起學生更多注意力與互動。教師必須根據學生學習狀況隨時進行教學上的調整,與教育部教學進度時間衝突等問題有待解決。

關鍵字

英語教學 學習興趣

並列摘要


This reaserch aims to plan a Go! Animate project-based learning (PBL) English course for 9th grade students in remote districts within 6 weeks. It focuses on utilization of technology and creactive teaching activities in class in order to interest Enlish learners. The reaseacher gathered research materials using teaching observation, instructor's journals, records of inteviewing students, sound recording in class, and the satisfaction questionnaires of students for understanding students' learning process. The research methods includes compiling statistics of questionnaires and the analyzing qualitative information.The result shows that the design of an appropriate topic of making Go! Animate animation as the English teaching materials and teaching activies can gradually increase the learning interests of English learners. Students show positive attitudes toward Go! Animate PBL English course. Especially Go! Animate combined with many pictures, text, and animation can cause students' more attention and interaction on it. The teacher needs to adjust their teaching according to students' learning conditions at any time. However, the pending problem is that there is a conflict between the teaching time and the teaching progress which Ministry of Education establishes.

被引用紀錄


吳思傑(2017)。網路使用與英語學習因素之相關性研究-以八年級學生為例〔碩士論文,淡江大學〕。華藝線上圖書館。https://doi.org/10.6846/TKU.2017.00203

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