The paper first characterizes the differences between tangible learning communities of practice and virtual learning communities of practice and claims that virtual learning communities of practice is one of the most significant ingredients in networked learning environments. Two empirical studies, which are associated with the application of PBL and Role Play Simulation and Game respectively, are examined against the current practice of networked learning in terms of learning behaviors and learning performance between virtual teams and tangible teams in the studies. The results of the studies reveal that tangible teams outperformed virtual teams almost in all directions in terms of constructive learning.
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