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使用Kinect之桌球發球辨識

摘要


桌球運動與電腦視覺結合的研究近年來蓬勃發展,其中桌球機器人是一套複雜的系統,包含了許多技術,最主要的困難在於如何預判球的路徑與位置。我們利用Kinect取得發球員骨架資訊,進一步考慮球拍與球的動作,以此辨別發球的旋轉方向,並與實際結果作比對及修正。

關鍵字

Kinect 桌球 發球辨識

並列摘要


Vision-based sport analysis becomes a popular research topic these years. The most challenging problem of a table tennis robot is to analyze and predict the trajectory of the table tennis ball. We utilize Kinect to capture the skeleton of the table tennis player. Combining with the detection and tracking of table tennis ball and racket, we recognize the spin serve type and predict the trajectory of the table tennis ball.

並列關鍵字

Kinect Table tennis Ball serve recognition

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