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  • 學位論文

商業計劃書 – VR虛擬實境科技的教育應用

Virtual Reality based class room platform for educational sector

指導教授 : 韓廷允

摘要


虛擬實境科技 教育應用

關鍵字

虛擬實境科技

並列摘要


The Role of Information Technology in Education is exploring the potential for technology to redefine the terms of teaching and learning, but still lot need to be changed, education hasn’t changed for years in terms of teaching approaches and techniques applied. If it is to provide quality education to children or providing life-long education for all citizens and to support a flexible workplace, capabilities of Information technologies are shaping the future of education at each level from primary to universities level .VR technology has been widely proposed as a major technological advance that has potential to support for such education. There are several ways in which Virtual reality is expected to assist learning. Most importantly it allows students to visualize abstract concepts, to observe events at atomic or planetary scales, and to visit environments and interact with events that distance, time, or safety factor make unavailable. The types of activities supported by this technology promote current educational thinking that students are better able to master, retain, and generalize new knowledge when they are actively involved in constructing that knowledge in a hand on learning environment. There is evidence that, in suitable application areas, VR can offer an effective medium for enhancing certain skills. This business plan is feasibility analysis for virtual reality based class room platform, which can be used by educational institutions, training institutes to allow their students to collaborate with students from other universities. By using this platform, educator & student can join virtual class room from any location and educator can address several virtual classrooms at a time. This business plan presents development of a virtual class room platform which is based on Virtual Realty applied to training & education activities for web based learning. In addition, we briefly discuss about hardware and software technologies used to develop proposed virtual learning platform. Education at each level from elementary to professional is undergoing a technological revolution which is creating opportunities for Virtual Reality (VR) based learning. At each level teaching methods are continuously seeking to become more interactive and immersive. It is not hard to envision virtual reality as one of the key education technology trend for upcoming years. Web based learning is one of the area which can be immensely benefitted by use of Virtual Reality based techniques. Web-based learning has become an integral part of modern education system. An increasing number of institutions are incorporating online courses and degrees into their curriculum. As a whole, Web-based learning gives several advantages such as to overcome barriers of distance and time, cost and instructional methods, while it’s down side also include social isolation, very less or no interaction among students in same course. Web-based learning fails to give full class room experience where students can learn from their peers and interactive nature of class room which gives unique immersive experience to students. In this business plan we are presenting a business model which provides solution for these limitations of web based learning. In following the model we are proposing virtual reality based educational platform, by using this platform, educator & student can join virtual class room from any location and educator can address several virtual classrooms at a time. This business plan presents development of a virtual class room platform which is based on Virtual Realty applied to training & education activities for web based learning. In addition, we briefly discuss about hardware and software technologies used to develop proposed virtual learning platform.

並列關鍵字

virtual reality education

參考文獻


List of References -
4. Source: SuperData Research © Statista 2016
13. The Role of Virtual Reality in the Process Industry –Invensys
1. https://en.wikipedia.org/wiki/Virtual_reality
2. Pipper Jaffray Investment research company 2015

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