透過您的圖書館登入
IP:3.145.183.137
  • 學位論文

發大型多人線上遊戲之文化層面考量: 大陸與法國玩家之各案研究

Cultural Issues in Massively Multiplayer Online Game Production Process: Case Study of Chinese and French Players

指導教授 : 黃明蕙

摘要


無資料

並列摘要


Abstract Entering the new markets brings along a lot of opportunities for online game companies at the same time it creates a number of challenges. One of them is related to the perception of the game by players from countries with different cultural backgrounds. When players have different expectations of massively multiplayer online games (MMOGs) it is critical to understand which are the most important features to include in the game design in order to generate more revenue. Using the example of Chinese and French gamers, the objective of this thesis is to understand what elements have to be taken into consideration while designing the game that is produced in China and can be successful in Western market of massively multiplayer online games, particularly in France.

參考文獻


Esselnik, B. “A Practical Guide to Localization” Amsterdam; Philadelphia: John Benjamins Pub. Co., 2000
Dickey, M. “Game Design and Learning: a Conjectural Analysis of How Massively Multiplayer Online Role-Playing Games (MMORPGs) Foster Intrinsic Motivation.” Educational Technology Research and Development, volume 55, number 3/June, 2007. Available at http://www.springerlink.com/content/66217764344g0g04/fulltext.pdf
Dixon,G., Karboulonis, P. “Global Marketing of Leisure Software: a Case Study of Asian Countries.” International Marketing Review. Vol.16, No 4/5 1999 p. 299- 313
Ducheneaut, N., Yee, N., Wen, M., Wadley, G. “Body and Mind: A Study of Avatar Personalization in Three Virtual Worlds.” 2008 http://www.nickyee.com/pubs/Ducheneaut,%20Wen,%20Yee,%20Wadley%20%20CHI%202009.pdf
Maheswaran, D., Shavitt, S. “Issues and New directions in Global Consumer Psychology.” Journal of Consumer Psychology, 2000. 9(2), 59-66

延伸閱讀