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  • 學位論文

虛擬實境中的自我概念

Self in Virtual Reality

指導教授 : 楊金穆

摘要


在這篇文章中,我打算從虛擬實境(virtual reality, VR)來討論自我(self)概念。在哲學中,自我這個概念的探究是人格同一性問題的一個分支,主要討論「我是誰」這個問題。虛擬實境則是一種利用電腦的擬真技術。這種技術希望在虛擬的世界中控制人的感覺,透過特定的硬體與外界事物進行即時互動。它的基本骨架是一台或多台以上的電子計算機、感應器(或輸入裝置)、顯示系統及軟體。虛擬實境只是一個依賴參與者的系統,所有這樣的虛擬實境系統都不是真實的,也不會出現在現實世界。在本論文中,我希望能夠利用虛擬實境中對自我的認知,即虛擬自我,來說明自我概念其實也是虛擬的。在談論這種虛擬的自我概念時,我們是使用類似於談論小說的假裝理論(pretense theory),虛擬實境系統作為談論內容的道具(props)而存在。我舉出兩個例子來說明為何這樣的虛擬實境是可能的:經濟體系與多人線上角色扮演遊戲。在多人線上角色扮演遊戲中,玩家和他的遊戲角色之間的關係是可以被視為自我同一,藉由這種關係,現實世界中的自我概念或許可以有另一種不同的看法。

並列摘要


This essay is concerned with self, from the viewport of virtual reality to see how we can talk this philosophical notion in a new life. I want to show that virtual reality is a system (VR-system for short), which depends on the agent’s participation in it, and everything associated with such a VR-system is not real, not appear in actual world. When talking about things in the VR-system, we adopt in pretense theory as talking about fiction, using the VR-system per se as prop. Self and the concept of self in virtual reality is just virtualization of such a system, as currency is also virtualization of economy system. In MMORPG, the identity (self-identity) between player and his avatar is virtualization of a computing system. Such virtualization make user(s) considering things in virtual reality “as if” they are in actual world.

參考文獻


Bainbridge, W. S. (2010). Online Multiplayer Games. Lexington: Morgan & Claypool.
Brown, B., & Bell, M. (2006). Play and Sociability in There: Some Lessons from Online Games for Collaborative Virtual Environments. In R. Schroeder & A.-S. Axelsson (Eds.), Avatars at Work and Play (pp. 227-245). Netherlands: Springer.
Carnap, R. (1950). Empiricism, Semantics, and Ontology, Revue Internationale de Philosophie, 4, 20-40.
Crimmins, M. (1998). Hesperus and Phosphorus: Sense, Pretense, and Reference. Philosophical Review, 107, 1-47.
Crimmins, M., & Perry, J. (1989). The Prince and the Phone Booth: Reporting Puzzling Beliefs. The Journal of Philosophy, 86, 685-711.

被引用紀錄


周琬琳(2014)。腦神經倫理之道德責任的歸屬: 人格同一性判準的再建構〔博士論文,國立中央大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0031-0412201512010057

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