Music game is a very popular game genre all the time. From arcade game machines, TV game consoles and PC games to recently booming mobile handsets, the presence of music games is in sight. Onset-based music games, which use notes to play, need the notes to be tagged by humans. This thesis proposes a system of procedural method, which selects useful and relatively important time points from the data yielded by onset detection, categorizes them into types and difficulty levels, and finally integrates these results into playable notes. The proposed system generates notes automatically, which massively enhances the productivity. On the other hand, users may transform their own music into notes in real-time, introducing much interest to the game.