透過您的圖書館登入
IP:3.133.152.95
  • 學位論文

電腦影音多媒體互動式娛樂數位內容之研究

Study of interactive entertainment-oriented Digital contents

指導教授 : 謝銘洋
共同指導教授 : 陳聰富

摘要


在數位時代,互動式娛樂數位內容,也就是俗稱的電玩軟體,在世界的娛樂產業扮演重要的角色,而一款電玩軟體包含複雜的著作權種類,如何授權,是很重要的課題,若是法律能提供一種便利的授權機制,對於著作權人與使用者都會十分有利,本文並提出修法之建議 另外一方面,電玩軟體之著作權侵害的樣態,也是值得探討的課題,本文探討單機遊戲和線上遊戲數種類型的著作權侵害樣態,本文並且由各國的判例與學說出發,研究該如何判斷是否構成著作權侵害之要素。 本文共分為八大章節,第一章為研究動機之介紹與研究方法和範圍,第二章為介紹”互動式娛樂數位內容”之定義與種類,第三章分析一款電玩軟體所包含的著作權類型,第四章,以比較法的觀點,分析美國,日本,韓國,台灣對於電玩軟體的保護方式,第五章研究電玩軟體的著作財產權與著作人格權,第六章研究電玩軟體的侵權案例,第七章以電玩軟體之授權契約相關爭議為中心,進行研究,第八章為結論。

並列摘要


As the era of digitization comes, “interactive entertainment-oriented Digital contents “also called video game has had an important part in entertainment industry. A video game contain complex organized copyrights construct. How to licensing is a very important issue of vide game. If the Copyright Law could provide the licensees a more convenient authorization mechanism to facilitate copyright-related transactions, it will be beneficial to both copyright owners and users. On the other hands, infringement act of copyright in vide game is also an important issue. This thesis discusses several types of infringement act in video game and on-line game. This thesis tries to find the method that how to judge infringement case form judgments and doctrines. There are 8 chapters in this thesis. The First Chapter introduces the motive, methods and scope of this thesis. The Second Chapter, introduces the meaning of “interactive entertainment-oriented Digital content”, describes several style of video game. The Third Chapter, analyzing how many several style of copyrights contain in a vide game. The Fourth Chapter introduces method of copyright protection in American, Japan, Korea and R.O.C in view of comparative law. The Fifth Chapter, study property rights and moral rights of video game. The Sixth Chapter is studying of infringement case. The Seventh Chapter analyzing some discussed issues of licensing agreement. The Eighth Chapter is conclusion.

參考文獻


胡心蘭,<論科技發展對合理使用與著作財產權限制之影響>,中原財經法律學系碩士論文,(2000)
林純如,〈衍生著作與編輯著作之研究〉,台大法研究所碩士論文,(2005)
黃惠敏,<數位時代下著作權授權契約與著作權限制衝突之研究>,台大法研究所碩士論文,(2005)
劉孔中,<著作人格權之研究>,《整體著作權法制之檢討》,(2001)
劉孔中,<著作人格權之比較研究>,《台大法學論叢》,31卷4期,(2002)

被引用紀錄


李建諴(2013)。行動裝置與其線上數位軟體商店之研究─以Apple公司之產品為例〔碩士論文,國立臺灣大學〕。華藝線上圖書館。https://doi.org/10.6342/NTU.2013.10858
范梓軒(2012)。衍生著作之研究〔碩士論文,國立臺灣大學〕。華藝線上圖書館。https://doi.org/10.6342/NTU.2012.10751
彭兆璋(2009)。電腦程式與開放原始碼之著作權問題〔碩士論文,國立臺灣大學〕。華藝線上圖書館。https://doi.org/10.6342/NTU.2009.01008

延伸閱讀