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  • 學位論文

具大數據分析之智慧校園學習與導覽系統設計與實作

Design and Implementation of Learning and Guiding Systems with Big Data Analysis for Smart Campus

指導教授 : 張志勇

摘要


隨著科技的進步,各學校皆開始推行校園資訊化,針對功能存取方面,將校內作業與資訊放在網路上,透過網頁或App等供人使用、查詢及修改,讓學生及師長無論在何處,皆能使用校內的網路系統作業。而針對學生服務方面,則著重學生所關切的學習及食衣住行之校園資訊化。但由於少子化的影響,許多學校的招生數也逐年減少,因此本研究擬提出著重互動式之智慧校園應用,相較於目前各校所推出的校園資訊化,智慧校園更能因人、事、時、地、物而有不同的服務,使服務能更貼近學生需求,也更能突顯校園特色。 本論文共設計了兩個智慧校園應用。首先,我們針對招生推廣,設計了校園智慧導覽系統,將校園內建築與藝術品的介紹,結合手機的GPS、Wi-Fi及Bluetooth之低功耗iBeacon技術進行定位,在特定地點時便顯示相對應之校園資訊。除此之外,此系統也讓使用者以感應NFC標籤、掃描QR Code的方式,來使用組隊、導航、顯示詳細資訊等貼心功能。本論文另一個重要的工作是,設計一線上考題作答系統,將考題資訊化並匯入資料庫,供學生們無論何時何地,都可以使用來加強學業。此系統亦會在後端統計學生答題資訊,使用大數據的方式來分析題目之難易度與偵測題目是否有錯誤,便能讓校方了解學生學習情況、老師教學成效並提出教學方針之建議等資訊。希望透過此兩系統將資訊化校園提升成智慧校園,並幫助學校在招生人數上有所提升。

並列摘要


With the advancement of technology, campus information technology development are becoming more and more popular. For function access, they upload the administrative work and campus information on the internet, so that students and teachers can be able to use it anywhere, anytime. For student service, they focus on developing students’ lifestyle and learning on campus information technology. However, due to the impact of the declining birthrate, the number of admissions in many campus has been decreased year by year. So, this study is to propose i-campus interactive application, compared to the current campus information technology, i-campus application can be different due to who you are, what you do, where you stand and when you use it. Because of it, i-campus application not only provides service which can be closer to the needs of everyone, but also highlights the campus characteristic. This paper designed two i-campus application. First, for the promotion of the campus characteristic to increase admissions, we designed an i-campus guiding system, which combined the GPS, Wi-Fi positioning, Bluetooth low-power iBeacon positioning technology, can display the history and characteristic information of the campus buildings nearby. Moreover, this system also allows user to sense NFC tags, or scan QR Code for displaying more details, grouping, navigating and more functions. For the second application, we designed online quizzing system, which uploaded the questions of the exam to the database on cloud. It provides students ability to studying on anywhere and anytime. This system will also record the answer and the score of every students. Using Big Data, we can analysis the difficulty of the subject and detect if the question abnormal or not. Finally, we can notice the teachers about their teaching effectiveness and make recommendations on teaching.

參考文獻


[6] Zimu Song, and Kaixue Yao, “The Design and Implementation of Mobile Intelligent Terminal Guide System Based on the Internet of Things,” International Symposium on Computational Intelligence and Design, Hangzhou, Dec. 2014.
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[8] Han-Bin Chang, “Integrating Baseball and Quiz Game to a Learning Platform,” Joint Conferences on Pervasive Computing, Taipei, Dec. 2009.
[11] Wikipedia, “QR Code”,
[1] Jason W.P. Ng, Nader Azarmi, Marcello Leida, Fabrice Saffre, Ali Afzal, and Paul D. Yoo, “The Intelligent Campus (iCampus) End-to-end learning lifecycle of a knowledge ecosystem,” International Conference on Intelligent Environments, Kuala Lumpur, July 2010.

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