透過您的圖書館登入
IP:3.21.104.109
  • 學位論文

可變動空間之數位設計與構築

Digital Design and Fabrication for Kinetic and Portable Architecture

指導教授 : 陳珍誠

摘要


在數位設計與製造蓬勃發展的今日,人們可以快速且精準的模擬出空間設計與結構的狀態,並經由數位製造的工具將其準確的製作出來。然而,多數的空間場域都是固定的,當裝置被置入後空間就被劃定了,無法依據使用者的使用需求輕易的去改變空間的大小,於是就形成了固定的空間,這樣的空間在環境中占據了一定的份量。另一方面,因為在城市中的人口密度與交通建設的佔有率不斷的上升,過度飽和的人造空間壓縮了行人的可用空間,導致人們可以實際獲得的使用空間也隨之下降。在這樣的發展下能否從中改變空間的設計方式,並試圖使人們可以獲得更多的活動空間,是本研究所希望達成的目標。 本研究主要分成三個階段作探討:第一階段是以參考書目《Collapsible》一書中的機構運動為依據,進行設計的操作模擬,並實驗其動態裝置的可行性;第二階段則是透過競圖,實際的進行設計操作,將裝置置入空間之中,試圖尋找此動態構建的行為是否可被實際運用與使用;第三階段,則是將此發展回歸到最初對於研究發展的構想,並以前面兩個階段的實驗與操作經驗,嘗試設計出可以輕易的被使用、改變與搬運的動態裝置系統。 以往數位製造的成品大多是固定的空間裝置,搬運與組裝時常是一大考驗,而本研究即是希望可以在這之中找到一種組合模式,使其可以輕易的被搬運、組裝與拆卸,並且在組裝過後可以透過動態行為去改變其在空間中所佔有的空間量。考慮到此裝置的操作者將是一般的民眾,所以本研究也嘗試將裝置的組合模式設計成較為簡易的木構築方式,使其可以被容易的取得與操作,甚至可以被使用者作簡單的修改,以符合其使用需求。

關鍵字

可變動 數位製造 木工 參數化設計 模擬 構築

並列摘要


Nowadays, due to the rapid development of digital design and fabrication, people can quickly simulate different states of space and structure design, and accurately produce it with the digital fabrication tools. However, most of the space is fixed, the device is placed then the space is delineated, so it is impossible to change the size of the space easily according to the user's demand. These kind of fixed spaces occupy a certain ratio in the environment. On the other hand, because the population density and traffic construction rises continuously in the city, excessive saturation of man-made space to compress the pedestrian space, resulting in the space that people can really get to use also decline. This study anticipates to find a different way of space design and to try letting people get more spaces. This study contains the three stages. The first stage is based on the classifications of movement found in the book "Collapsible" to precede the design simulation and test the feasibility of the dynamic devices. The second stage is preceding the design through design competition and putting the device into the space to understand whether the behavior of the dynamic behavior can be achieved. The third stage returns to the original concept of research, applying the experiences of the previous two stages’ experiment to design a dynamic device system that can be easily used, changed and handled. Most of the digital fabrication products in the past normally are fixed devices, assembly and handling are often not easy. This study tried to find a way of aggregation that can be easily assembled and disassembled. And after it assembled, it can be changed the size of its occupied space according to the dynamic behaviors. Considering that the operator of this device will be the general public, this study attempts to design the device in a simpler wood material. It can be easily acquired and operated, and can even be modified by the user to meet the needs of its use.

參考文獻


《Material Strategies In Digital Fabrication》,
June 26, 1996。
《Santiago Calatrava》,
Alexander Tzonis , Rizzoli 出版,
October 16, 2007。

延伸閱讀