競賽式遊戲學習系統是將遊戲、電腦與課堂學習結合在一起,系統的特點是教師容易利用此系統編寫教材題目,透過電腦、搖桿、單槍投影機及投影幕讓學生在課堂中進行競賽遊戲。本研究將該系統與使用ppt簡報軟體設計而成的相同競賽遊戲學習方式做比較,主要目的如下:(1)探討競賽式遊戲學習系統與競賽式遊戲ppt簡報軟體對國中自然與生活科技領域學生學習成就的影響。(2)探討競賽式遊戲學習系統與競賽式遊戲ppt簡報軟體對國中自然與生活科技領域學生學習態度的影響(3)探討學生對競賽式遊戲學習系統的看法。 本研究透過準實驗研究法,以新北市某國中八年級兩班學生65人為研究對象,一班為競賽式遊戲學習系統實驗組,另一班為競賽式遊戲ppt簡報軟體對照組,進行為期八週的教學實驗後,依據前後測成績,比較兩組學生在學習成就及學習態度上的差異情形,並請實驗組學生進行競賽式遊戲學習系統使用情形調查表填答,研究結果如下。 一、學生使用競賽式遊戲學習系統在「類似題群組」自然與生活科 技領域的學習成就明顯優於使用競賽式遊戲ppt簡報軟體的學習 成就。 二、學生使用競賽式遊戲學習系統在「進階題群組」自然與生活科技 領域的學習成就並未優於使用競賽式遊戲ppt簡報軟體的學習成 就。 三、學生使用競賽式遊戲學習系統在自然與生活科技領域的學習態度 並未優於使用競賽式遊戲ppt簡報軟體的學習態度。 四、實驗組學生對使用競賽式遊戲學習系統多持肯定的態度。
A contest designed in a game-based learning system combines the elements of games, computers, and learning in the classroom. One of the characteristic of such system is that teachers may be able to compile teaching materials easily. With computers, game pads, single projecting cameras and projection screens in class, students participated in a competitive game intended to enhance their learning achievement and attitudes. The competitive nature of the game based learning system was compared to learning contents presented through PowerPoint, which involved students to compete as well. Thus, the purposes of the present study were as follows: 1. To understand the effects of the contest gamebased and PowerPoint learning system on students’ Science and Technology learning achievement in Junior High School. 2. To understand the effects of the contest gamebased and PowerPoint learning system on students’ Science and Technology learning attitudes in Junior High School. 3. To understand what the students’ opinions after using the the game-based contest learning system. This was a quasi-experimental study involving 65 eighth grade students from two intact classes in New Taipei City. One class was assigned as the experimental group and was taught by the contest design of the game-based learning system. The other class was the controlled group taught by game-based learning through a content built using PowerPoint. The treatment was a total of eight weeks. A pre-test and post-test were administered and the results were as follows: 1. The learning achievement on “Similar Questions” of the contest design game-based learning system was significant better than that of the contest with PowerPoint learning system. 2. The learning achievement on “Advanced Question” of the contest game-based learning system was not better than that of the contest game-based PowerPoint learning system. 3. The learning attitudes toward Science and Technology with the contest game-based learning system were not better than those with the contest game-based PowerPoint learning system. 4. The experimental group students held the affirmative attitudes about the contest game-based learning system.