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  • 學位論文

行動學習數位遊戲融入校園生態課程對 國小學童學習態度影響之研究

Research of the Learning Attitude Affect of Combining the Mobile Digital Learning Game into the Course of Campus Plant Ecology for Elementary Students

指導教授 : 曹筱玥 吳可久

摘要


本研究旨在以行動學習教材配合國小三年級課程內容,利用行動學習輔具輕巧適合移動的特性,並具備整合多媒體媒材平台等功能,設計發展一套認識校園植物的行動學習教材並搭配教學課程活動實施。本研究以「台北市某公立國民小學」三年級92位同學為實驗對象,實驗目的在於探究國小三年級學生於行動學習數位教材的學習態度與學習情況,並深入了解學生對於互動遊戲教材中的數位內容設計、教材的操作、教材內容的學習、使用態度之間的關係,並透過問卷調查法了解此項實驗性教學活動之教育意義與成效。 本研究以文獻探討為理論基礎,透過蒐集與分析相關文獻與研究案例,作為發展本研究的數位教材模型與架構,並與學校教師進行專家訪談,以確立教材的編定和教學目標。導入科技接受模式作為量測依據,藉以了解學生於行動學習數位教材的學習態度之關係與影響。 實驗結果證實國小三年級學生,透過本行動學習數位教材融入數位教育遊戲,幫助學生對校園中的植物有了更進一步的認識,並提升對植物的身體本單元的學習態度,最後本研究由統計結果,針對教材設計與製作提出相關改進與建議。

並列摘要


The research is mainly aimed at the Teaching materials of Mobile learning for the third grade elementary school curriculum content, which is implemented through the lightweight, and easy shifting mobile device that can be integrated on a multi-media platform. The research has been designed and developed into a set of teaching materials of Mobile learning, combining the digital learning game to help students to have more knowledge about the campus plants. This study is experimented on 92 students from the third grade of an elementary school in Taipei City, the purpose of this experiment is to investigate the response of students whilst learning with the Mobile learning materials. At the same time this would also help to better understand how students feel about the Interactive technology in digital games, digital contents and teaching materials. Finally through a series of questionnaires there will be a better understanding of how successful this experiment has made. The study of similar literature reviews and cases studies were made prior to this research, therefore from those materials the digital teaching materials and structure were developed. Interviews with teachers from the schools have also helped us to be more confident with the teaching materials and the teaching goals. The research has incorporated the ‘Technology Acceptance Model’ in order to support us in understanding the effects and the learning attitudes between the students and the Mobile digital learning materials. However, the results showed us that almost every student from the third grade of elementary school seem to accept this exercise, and combined the Mobile learning materials with the Plant’s body chapter from the Science class. The feedback from the students was rather positive; they mentioned how they have really increased their knowledge about the campus plants through the Game-based learning from the mobile learning materials. The research provided has really improved their learning attitudes while studying the Plant’s body chapter. Lastly, the research suggests relevant improvements of the teaching materials.

參考文獻


賴慶三、王錦銘(2010)。科學玩具遊戲教學對國小五年級學生學習成效之研究。科學教育研究與發展季刊,第五十六期,29-52。
陳玉婷(2009)。從科技接受模式觀點探討資訊科技融入學習。台南科大學報,第28期,217-236。
楊秀惠、陳嘉彌(2007)。角積木遊戲活動引爆創造力之啟思。幼兒保育學刊,5,87-112。
黃美玲(2004)。電子童書介面圖像設計及其對兒童閱讀態度之硏究,碩士論文,中原大學商業設計硏究所,桃園。
莊惟安(2012),互動科技的引導式遊戲學習 -透過互動遊戲學習提升高中女學生圖像組織與理解能力。碩士論文,國立台北科技大學互動媒體設計研究所,台北市。

被引用紀錄


劉又嘉(2014)。行動學習APP教材之建置-以基礎彩妝教學為例〔碩士論文,國立臺中科技大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0061-2601201416371800

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