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  • 學位論文

不同系統智慧型手機之使用者介面分析研究

An Analysis and Research on User Interface in iPhone, Android, and Windows Smartphones

指導教授 : 李來春
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摘要


自蘋果的iPhone手機問世後,智慧型手機迅速成為手機市場的主流,然而,不同作業系統的使用者介面,往往有著不同程度的邏輯差異,造成使用者操作上的難度。本研究針對目前市場上三大主流作業系統(iOS7、Android4.4、Windows Phone8)之使用者介面(User Interface, UI),分析其設計準則優缺點,彙整問卷結果,設計任務再進行實驗,其各項結果重點整理如下所述。   設計準則分析部份,iOS依然最具有綜觀性與完整性,然而UI的視覺變更卻有兩極評價;Android仍陷入過於細碎的工程導向思維,無法予人明確的操作中心精神;Windows Phone有著清楚的設計主軸,唯成熟度仍待淬煉。   實驗部份,共計7大類、17項任務,其結果顯示在「修改聯絡人並加入常用(iOS最佳)」、「貼上文字並寄送Email(Android最佳)」與「新增並修改行事曆(Windows Phone最佳)」上有顯著差異。值得注意處為iOS在實驗測試任務中雖因設計變更造成若干資訊辨識困擾,而未獲得數據上的優勢,但在測後的使用者滿意度評量中,卻因封閉系統帶來的整體流暢度而獲得極高比例的正面評價,因此,顯示使用者滿意度與任務執行效率間並無絕對關聯。   綜合準則分析與實驗結果,本研究提出相關使用者介面設計之重點彙整:1.資訊架構之扁平化與流暢;2.物件導向式操作經驗;3.軟硬體導航鍵須於系統中協調一致;4.情境式使用者介面呈現;5.手指操作行為之最佳化;6.防錯流程之最佳化。

並列摘要


After the launch of Apple’s iPhone, Smartphones took place as the mainstream in mobile phone market, however, it also cause difficulty of end users with different logic in between the different operation systems. This study focused on the User Interface (UI) with three major operating systems (iOS 7, Android 4.4, Windows Phone 8) to analyzes the advantages and disadvantages of its Design Guidelines, then compile the results of questionnaire to define the tasks of the experiment, and its results are describe below. In the “Design Guidelines” part, iOS has obtained a leading position due to its balanced overview and integrity, but it also won the polarized rating due to its new visual changes. Android has demonstrated a detail engineering-oriented thinking but unable to provide a focus perspective to users. Windows Phone has a clear design of the spindle, but the maturity in details requires much more improvement. In the “Experimental” part, total 7 categories, 17 tasks, there are 3 significant differences after ANOVA analysis, they are "Edit the contact and add to favorite (iOS best)", "Paste the texts and send the email (Android best)", "New/Modify a calendar (Windows Phone best)". Notably, even iOS has some identify problems to reduce its experimental data results, it still scored high satisfaction at evaluation report, this represent thereis no absolute correlation between task efficiency and satisfaction. With combined Design Guidelines analysis and experimental results, this study presents the relevant user interface in design focus: 1. Flat/Smooth information architecture 2. Object-oriented experience 3. The HW/SW navigation keys in the system must be coordinated 4. Contextual user experience 5. Optimize the fingers behavior 6. Optimize the anti-error mechanism.

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