本研究目的以遊戲心理學的觀點出發,探討傳統遊戲中激發個體玩性的因子,分析現在電子遊戲內容設計中,延續傳統遊戲玩性因素之發展應用,並整理目前較常與較少應用的若干傳統遊戲玩性因素,探究其未來擴展方向與整合趨勢。研究方法採用焦點團體訪談法,探討傳統遊戲的玩性因素;以及深度訪談法,針對傳統遊戲玩性因素導入電子遊戲設計之議題進行了解。研究結果發現,傳統遊戲與電子遊戲之玩性因素確實存在相互對應連結關係,並反映於電子遊戲應用現況中,可由遊戲發展沿革與脈絡觀之,或以遊戲類型及代表顯示,其較少應用之傳統遊戲玩性因素則囿於技術、企劃、成本、風險等考量因素。對於較常應用之傳統遊戲玩性因素可依據創意包裝、搭配組合與技術架構等擴展方向發展,且歸納較少應用之傳統遊戲玩性因素整合趨勢,導入傳統遊戲玩性因素,融合電子遊戲設計之思考觀點與技術考量,對於遊戲創意發想或網路遊戲內容設計多元化發展確實有所提升與助益。
The purpose of this study is to explore playfulness factors of traditional play based on game psychology and to analyze how the application of these factors have been used to the modern electronic game design. In addition, this research identifies the playfulness factors of traditional play, which are frequently and seldom applied at present, in order to investigate the development directions and integration trends of these playfulness factors. This research adopts a focus group interview to find out the playfulness factors of traditional play, and an in-depth interview to inquire the application of these factors into electronic game design. The result indicates that the playfulness factors of traditional play and electronic games indeed have some corresponding connections. Such connections can be observed not only in the history of game development but also the types of games. The factors, which are seldom applied, are difficult to use because of several reasons including poor conditions in technology, game planning, high cost, and risk affordability. The factors, which are frequently applied, can be improved by creative combination and technology structure. Finally, it is for certain that introducing playfulness factors of traditional play into an electronic game design will benefit to both the creative ideas of games and diversification of game content.
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