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  • 學位論文

遊戲軟體專案開發風險的辨識與因應

The Risk Identification and Management on the Developing Stages of Game Project

指導教授 : 李其瑋 張文山
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摘要


面對遊戲產業薄利化時代的來臨,自行開發遊戲軟體實為趨勢所在,而開發遊戲時所面臨的風險,將不利於目標的達成。因此本研究透過風險管理的概念,針對遊戲軟體專案開發階段可能面臨的不利事件加以分析,以提昇遊戲軟體專案之績效。本研究的主要目的:(一)分析遊戲軟體專案製作開發過程中的潛在風險;(二)推導出遊戲軟體專案開發風險之因應方式。本研究藉由問卷調查法,辨識出遊戲軟體專案的開發風險因素,再依風險影響程度予以排序,發展訪談綱要,對專家進行深度訪談。在資料分析上,本研究以專案未成形時期、遊戲提案期、專案企劃期與製作開發期等四個時期分析開發風險因應方式的演化過程,並提出依專案時程調整的遊戲軟體專案開發風險之因應方式。

並列摘要


As game industry is now facing the problem of a slight profit, game designing by oneself has become a trend. However, the risks that might happen when the software is under development will lead difficulties in achieving the goal. Therefore, in order to enhance the effects in game software, this topic is going to discuss, through the conceptions of the risk management, disadvantages which might be caused when the game software is under development, and analyze the factors. The main purposes in the research are as below:(1)Analyze the risks during the development process of game project.(2)Find solutions of the risks. This research is by the Questionnaire Method to identify the risk factors in game developing issues, then to sort them according to the grades of an influence, and discuss these factors furthermore through Deep Interview with experts to try to find out solutions. In the data analysis, this research is according to four periods: issue pre-proposal, issue under proposal, issue under projection, and issue under development, to show the results.

參考文獻


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被引用紀錄


蔡慶同(2005)。「創意」如何成為「商品」:論台灣動畫及遊戲產業的文化、工業與創新〔博士論文,國立臺灣大學〕。華藝線上圖書館。https://doi.org/10.6342/NTU.2005.01920

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