麻將是中國傳統文化一個重要的組成部分,是一個兼具益智性、趣味性、博弈性的遊戲,線上和實體的麻將是兩種不同的媒介場域但是進行相同的遊戲,線上麻將經由電腦中介傳播「網際網路」來建立虛擬的人際關係,進行社交行為;而實體麻將經由面對面的方式來建立實體的人際關係,進行社交行為,對於兩種不同的媒介其社交行為會有何差異呢?本研究在探討人與人之間於不同的媒介領域下其社會互動的投入與產出差異性之比較,又因為麻將有金錢之博弈性質,因此,金錢也為研究中一個重要的討論議題,本研究以實驗法進行為期一個月的研究,並以實驗問卷與深度訪談法來進行線上與實體麻將社交發展與差異的評量。 本研究發現如下:1.線上麻將組員對群體的投入所獲致的在群體中之地位有明顯的影響,但是,實體麻將組則看不出有明顯的影響。2.電腦中介溝通和面對面的人際溝通會影響社交行為呈現的方式與比重。3.麻將遊戲中金錢的變化會影響社交發展。4.線上麻將不是一個發展社交互動的場域。
Mahjong is a traditional culture in Chinese society. Mahjong has different characteristic, like brainstorming, interesting, and gambling.Virtual and real Mahjong use different intermediary but play the same game. Virtual Mahjong is through internet to build up interpersonal relationship and develop social behavior. Real Mahjong is through face to face to build up interpersonal relationship and develop social behavior.What is the difference of social behavior in development through internet and face to face? In this study, it discusses the different contrast between virtual and real Mahjong of social input and output. Besides, Mahjong has gambling characteristic, therefore money is also an important issue in this research. This study used empiricism to carry out one month experiment, and used questionnaire and interview to estimate the different contrast. The findings and conclusions of this study are as below: 1.The social input of virtual Mahjong members could gain apparently social status on output after social interaction, but real Mahjong members could not find apparently social status on output after social interaction. 2.The different intermediary of interpersonal communication between computer-mediated communication and face to face would affect the expressional way and degree of social behavior. 3.The change of money in Mahjong would affect the development of social interaction. 4.Virtual Mahjong is not an appropriate place to develop social interaction.