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  • 學位論文

線上遊戲娛樂平台於中國大陸地區之經營策略

Operation Strategies of the Online Game Portal in Mainland China

指導教授 : 梁朝雲

摘要


隨著近年來個人電腦技術的高速發展與網際網路的不斷普及,帶動了一連串產業鏈的變動,大型多人線上遊戲 (Massive Multiplayer Online Game, MMOG) 的問世更使得銷售遊戲產品從賣方市場到買方市場的單一模式獲致突破,而後免付費遊戲機制的推出,使得線上遊戲的營運型態更加多樣化。本研究針對三年內曾於中國大陸營運線上遊戲或休閒遊戲,且目前仍持續進行經營的營運公司進行研究,藉由深度訪談及文獻分析六家個案分處產業中不同競爭地位,再探討各競爭位置所演變出的線上遊戲企業經營策略,並提出相關建議作為爾後意欲前往中國地區發展之遊戲營運公司之參考建議。

並列摘要


With the fast development of computer technologies and the popularization of internet in recent years, a succession of industry chain changes were driven. The appearance of Massive Multi-player Online Game (MMOG) caused the shift from monotonous seller's market to a more selective buyer's market. And with the introduction of free gaming mode, the operating manner of online games became even more diversified. This study focuses on the online games and/or casual games in Mainland China that were sold or provided services in the past three years with the operation companies still operating today. The analysis starts by interviewing and referring to documentations to analyze six companies with different competitive positions in the game industry, and then probes into the management strategies developed by the online game enterprises in different industry position. Finally, the study will give relevant suggestions as references for game companies intending to develop in China area in the future.

參考文獻


鍾富全(2004)。企業經營策略與產業聚群關係之研究-以蘇州地區台商筆記型電腦產業為例。中原大學企業管理系碩士論文。
黃國洲(2002)。我國電腦遊戲產業之新產品開發策略考量。元智大學資訊傳播研究所碩士論文。
周鴻鐸主編(2004)。網絡產業經營與管理。北京:經濟管理出版社。
Hiam, A. & Charles, D.S. (1995). The Portable MBA in Marketing. John Wiley & sons, Inc.
中文書目

被引用紀錄


陳昱瑄(2009)。社交網路開放趨勢下台灣網路公司之競爭分析〔碩士論文,國立臺灣大學〕。華藝線上圖書館。https://doi.org/10.6342/NTU.2009.10211

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