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  • 學位論文

金瓜石區域礦業文化空間體驗生活型態類型研究

The Study Of Life Experience Of Chinkuashi's Regional Mining industry Cultural Space

指導教授 : 魏主榮
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摘要


金瓜石山城,經歷了日治時期開發挖掘的輝煌歲月,至產業落寞。現今的金瓜石利用遺留下來當時的建築物及工業遺址,展示體驗著整個山城文化礦業記憶、地質生態。保存固有傳統的在地文化與習俗特色,讓外來旅客可以在短時間內體驗在地文化風情的樣貌,讓產業遺產的經營與思考模式跳脫過去僅只建築保存復舊的模式,以結合文化與創意的策略提供遊客更精緻多樣的體驗。為避免金瓜石產業遺產再利用流於建築與資產的保存,而無法成為「活」的保存與「活化」的經營,本研究以體驗經濟設計原則、工業遺產為架構,進行體驗文化策略之規劃。提出的體驗設計方案,依據體驗設計步驟進行規劃與考量建構出礦業體驗文化園區,尋找能改進增加生活文化的展示體驗,建構出讓參觀者「實地參與」體驗;實體體驗著重於主題活動與方案的設計,提供多重感官刺激以強化「回憶」與「感覺」,更貼近當年礦工產業結構、常民生活、節慶習俗的展示體驗。

並列摘要


Chinkuashi. Through the excavation in Japanese ruled period and the glory days, until the decline of the industry. chinkuashi is using the remained building and industrial ruins. demonstrate and experience the whole history of mining industry and geological type, save the traditional local culture and feature. make foreign tourists can more quickly to experience the local culture. make the management and thinking pattern of industrial heritage different from the past pattern that only preserve architecture. combine the culture and creative strategy to provide the tourist more diversify experience. to avoid the re-use of industrial heritage in chinkuashi just the preservation of architecture and property. and not can't be the "live" preserving and "activation" management. this research is based on the structure of industrial heritage , and experience economic design principle to plan the strategy of experience culture. reports the experience design plan.plan and thinking according to the experience design step, construct the mining industry experience Cultural Park. looking for the demonstrate experience that can increase the life culture. construct the experience that make the viewer to take part in the part of "real".experience focus on the design of project and theme activity, provide multi sensory-stimuli to strengthen the memory and feeling. the demonstrate experience more approach to the industry structure ,life of common people ,festivals and customs

參考文獻


林全洲(2004)。金瓜露頭:深度旅遊指南。台北:聯經出版公司
Max Lenderman(2006). Experience the Message: How Experiential Marketing Is Changing the Brand World. Basic Books
賀雯萱(2004)。從生態博物館(Eco-museum)概念探討台北縣平溪鄉菁桐村礦業景觀路徑經驗之展示架構。中原大學室內設計所碩士論文,未出版,台北
方建盛、余炳盛(1998)。金瓜石-九份地質觀察路線。台北:臺灣省立博物館
B. Joseph Pine II(1999). The Experience Economy: Work Is Theater & Every Business a Stage. Harvard Business School Press

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