本研究目的在探討Kinect體感購物遊戲對國小集中式特教班學生購物技能之成效。研究對象為4名國小集中式特教班學生;研究方法採用單一受試研究法之跨受試多探試設計。本研究之自變項為「Kinect體感購物遊戲」,依變項為四位國小集中式特教班學生經過「Kinect體感購物遊戲」教學後的購物技能習得之立即效果、維持效果與類化效果。本研究包含3-6次的基線期探試,歷時二週;12次的教學介入後的介入期探試,歷時四週;3次的維持期探試,歷時一週;與3次在真實情境購物的類化期探試,歷時一週。所得資料以目視分析、C統計、效果量與長條圖進行資料處理,並輔以觀察記錄與社會效度分析。綜合歸納本研究之結論共有5點: 一、「Kinect體感購物遊戲」對增進國小集中式特教班學生之購物技能有立即成效。 二、「Kinect體感購物遊戲」對增進國小集中式特教班學生之購物技能有維持成效。 三、「Kinect體感購物遊戲」對增進國小集中式特教班學生之購物技能有類化成效。 四、「Kinect體感購物遊戲」能促進國小集中式特教班學生之學習動機。 五、研究對象之家長與個管老師對於「Kinect體感購物遊戲」之教學成效感到滿意。
The purpose of this research was to evaluate the effects of a”Kinect-based shopping game”for exceptional students of a self-contained special education class in an elementary school. The participants of this research were four exceptional students in a self-contained class of an elementary school. A method of multiple probes across subject design was used in this research. The independent variable was the“Kinect-based shopping game” and the dependent variables were the immediate, maintenance and generalization effects of the intervention for shopping skills. The data collected were analyzed by using visual analysis, C statistic and effect size, while also a survey of social validity was conducted as well. The result of this research was summarized as follow: 1. The”Kinect-based shopping game”had an immediate effect for the acquisition of shopping skills for all participants . 2. The”Kinect-based shopping game”had a maintenance effect for the acquisition of shopping skills for all participants . 3. The”Kinect-based shopping game”had a generalization effect for the acquisition of shopping skills for all participants . 4. The”Kinect-based shopping game”did improve the participants’ motivation on learning. 5. The parents and teachers of the participants were satisfied with the results of using the”Kinect-based shopping game”to teach the shopping skills.