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  • 學位論文

巫家捏麵文化園區之規劃設計

The Planning and Design of Wu Family Dough Figurines Hall

指導教授 : 劉時泳

摘要


捏麵人,一項具有中華民族色彩的傳統技藝,在台灣,捏麵人多以玩賞及宗教活動所運用;由於環境變遷,捏麵文化已日漸消逝。本研究與彰化溪湖的巫家捏麵館合作,藉由此次的園區更新,從室內設計的角度剖析捏麵文化之於空間的特殊性,並完整記錄其設計之過程。 本研究欲探討並期許達成之研究目的如下: 一、 探討文化創意產業、博物館等相關文獻,以及相關案例之實地分析。 二、 探究捏麵文化之歷史與獨特性。 三、 研擬「巫家捏麵館」適宜的發展架構、設計方法,以及概念的轉換。 四、 設計實務操作,依據需求擬出最適宜的平面格局,並提供專業的照明、空調規劃建議,以及各空間2D圖面、細部大樣圖與3D模擬呈現。 本研究先就文化創意產業範疇中的產業文化化與文化產業化之文獻回顧,得知觀光工廠與地方文化館之空間差異,並輔以博物館、展示設計之規劃概要、法規限制等資料,以作為設計的前置構面;除此之外,篩選同一旅遊圈內含各式層級的文化景點以進行案例分析,佐證大小不一的地方文化館、觀光工廠與博物館,其對遊客體驗過程所產生的精神滿足與心靈回饋,是否達到設館的目標,並汲取其建築設計與室內美感的優勢以作為本研究設計之養分。 進而再深入捏麵文化,回顧捏麵藝術的歷史發展、文化演進與式微情況,作一通盤了解,對全台擁有捏麵技藝的師傅做數量上、生存環境上的調查,並對本設計之對象「巫家捏麵館」作背景的認識。 設計過程中反覆與園方經營者進行會議協商,以確立未來的營運走向,而本設計則就其機能需求提出空間質與量的分析與建議,並就園區的地理環景提出適宜的建築對策,整體概念以捏麵元素作發想,提出「實」以沖孔金屬板呈現麵土原料之特色、「虛」以竹籤印象配合光影變化寓意捏麵藝術的精神,評估兩者的耗費以決策其運用的空間位置。 整體設計以簡潔、動線流暢與新舊融合為主要考量。此外,更強化了社區營造的責任,期許嶄新的巫家捏麵文化園區能加速周遭產業轉型並擴大溪湖觀光聚落的形成。

並列摘要


Dough figurine is the one of the many Chinese traditional handicrafts around the world. In Taiwan, the dough figurine is widely used for amusement and often seen in religious activities. However, the dough figurine culture wais fading away due to environment change.This research is in collaboration with Wu Family Dough Figurine Hall located in Xihu, Changhua County , through this update of the park, we analyzed the particularity space for the dough figurine’s culture from the perspective of interior design, and complete recorded their design process. This study is going to explore and reach the expectations of the research objectives are as follows: 1. To explore the cultural and creative industries, museum and other related documents, and the actual analysis of related cases. 2. To explore historical and uniqueness of the dough figurine’s culture. 3. To simulate the appropriate development framework, design methods, and the concept's conversion of "Wu Family Dough Figurine Hall". 4. In practice implementation, simulated the most suitable flat pattern based on requirement, and provided the professional lighting, air conditioning planning and suggestion, and also to prepared 2D drawings, detail large drawing, and 3D simulation presented for each space. In this study, the first thing is to review documents of the cultural and creative industries which were categorized in the industrial cultivated and the cultural industrialized, to know the space difference between factory tour and local cultural hall, and equipped with data information about the museum, about the concept of planning for the design appearance, about regulatory restrictions, and other related information, as the pre-dimension to the design.Furthermore, screening the same tourism circle contain all kinds of levels of the cultural attractions to analyze these cases, from the spiritual satisfactions and feedbacks produced by the experience of visitors with regard to the dissimilarity measure of local cultural halls, tourism factories and museums to prove whether reach the goal of building a hall, and learn the advantages of architecture design and aesthetics interior design to become the nutrient of this study design. For a more in-depth about dough figurine’s culture, review the historical development of dough art, cultural evolution and declining situation, to make a comprehensive understanding, conduct surveys in all over Taiwan regarding the number and living environmental of masters who possess the dough skills, and understand the background of this design object "Wu Family Dough Figurine Hall". When the project ran through, the research team negotiated with the owner of Wu Family Dough Figurines Hall several times to make sure the precise management direction in the near future. This proposal offers suggestions regarding functional requirement on quantity and quality. Adequate architecture suggestions and solutions are also provided based on the geographic environment, integrated with dough figurine elements. As well as using expanded metal meshes to represent the “real” part of the dough figurine ingredients, while choosing wooden sticks, illuminated randomly with the reflection of light to stand for the “virtual” part of the spirits of dough figurine artworks, in order to evaluate the consumption of both parts in its spatial position. The whole new design takes conciseness, route fluency, and fusion of the old and the new into consideration. It not only strengthens community empowerment, but also enlightens the Wu Family Dough Figurines Hall a new direction to boost its neighboring industry transformation as well as the Xihu tourist settlement.

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