博物館數位化已成為趨勢,各國典藏單位積極的將典藏品數位化,增加典藏品的曝光機會,透過網際網路典藏單位可不受國家、地域限制,與全世界共享國家珍貴典藏資源以及研究成果,不過遠端博物館數位典藏展示也易產生如:典藏品大小比例概念模糊、真實空間感缺乏、館藏品各角度關聯性須靠想像達成等問題,如此將造成對實際典藏品認知產生誤差。本研究將擴增實境科技結合互動多媒體應用於數位典藏雜誌之建構,運用擴增實境能將虛擬物件融入真實的生活場景裡之特性,藉由擴增實境嶄新的互動模式與多媒體資訊之整合,透過數位典藏互動展示模式與使用者生活環境結合則能更有系統地整合串聯多媒體資訊,除此之外,本研究針對此擴增實境式數位典藏雜誌操作介面進行系統模擬與驗證,並應用可用性工程尺度法則進行介面的評估,經由分析顯示,擴增實境式數位典藏雜誌均獲得正向反應。本研究除了具體強化數位典藏操作介面之有效性及科技媒體創新整合外,亦能提供日後學界及實務界在規劃人機互動介面與嶄新科技傳播媒體創意整合之相關開發與研究之參考依據。因為,數位典藏展示介面設計不僅僅只是多媒體設計的一環,更應強調以「使用者」為核心的概念,以「人」為根本的原則。
The digital museum has become a trend. The archives institutes in every country have tried to digitize and popularize the archives. Through the internet, the archives institutes can easily share their information and research results with other countries. However, it also has some problems; for example, the ratios of archives are not clear, the extensity is absent, and the different angles of archives are still not real. These problems will cause errors in the recognition of real archives.The study combines augmented reality with interactive media to construct the digital archives magazines. The augmented reality can integrate virtual objects with real life through the new interaction between augmented reality and multimedia. Besides, the information can be integrated systematically by the combination of interactive digital archives interface and real environment. Therefore, the researcher tries to testify the digital archives magazine interface with augmented reality. Moreover, the usability engineering is used to evaluate the interface. After the analysis, the digital archives magazine with augmented reality can get positive responses. The study not only emphasizes the effectiveness of digital archives interface integrated with media, but also gives some references for relative studies on human-computer interaction and media integration. Finally, digital archives interface not only is a part of multimedia design, but also need to be emphasized on the concept of “users” and the principle of “human”.