本研究主要以動畫作品與電影中,所常使用的2種不同的角色情緒表現方式:1-透過攝影機以旁觀者角度觀察角色的肢體動作來解讀角色情緒;2-以參與者角度直接以攝影機模擬角色的眼睛所看到的世界來傳達角色情緒。 先透過分析表演藝術與方法、力量重心、拉邦質地分析等理論來找出快樂、氣憤、悲傷、恐懼、愛等5種主要情緒的姿勢特徵,並依結果設計樣本影片來對觀進行問卷。 經由此次的問卷研究發現5種主要的角色情緒中,愛與悲傷2種情緒的表現應以旁觀者(第三人稱)觀點-透過肢體動作表達角色情緒較為強烈,而快樂與恐懼這2種情緒又以參與者(第一人稱)觀點由運鏡模擬角色情緒較為強烈,而氣憤的情緒則2種方法的效果相近。
This research is based on two common ways of expressing emotion of character in animation and movie; first is using camera as the spectator’s point of view to observe character’s behavior and reveal it’s emotional state. The second is using camera as the first person’s point of view, to mimic the vision of the character to express it’s emotional state. We had analyzed the theory of performing Art and Method, Power Center and L.M.A., and cross-compares the findings with award winning animations. We find out five main gestures of emotions, such as; ordinary, happiness, outrage, sadness, horror and love. Then designed the questionnaire accords to the sample movie for audience. From the results of the questionnaire, we find that the Love and Sadness those two emotions are more expressive when using the observer point of view and character’s body language. Happiness and Horror those two emotions are more expressive when using spectator’s point of view and camera movement. The emotion of Outrage the finding on both tests is similar.