透過您的圖書館登入
IP:18.218.184.214
  • 學位論文

關於加強英文字彙的遊戲式學習系統的開發

On The Development of a Game-based Learning System for Enhancing English Vocabulary

指導教授 : 游耿能
共同指導教授 : 黃國峰(Kuo-Feng Hwang)
若您是本文的作者,可授權文章由華藝線上圖書館中協助推廣。

摘要


近年來由於科技的進步及行動裝置的普及再加上遊戲兼具娛樂及教育的功能使得數位遊戲式學習開始變得越來越受到大家的關注。另一方面由於全球化驅使人們改善自己的英文能力以提升自己在國際上的競爭力。而提升英文能力的基本就是增加英文字彙量,因此本研究目的在於開發一套數位英文字彙學習遊戲-「字彙煉金術」(Voca-Alchemy)用以幫助學習者記憶英文單字。該遊戲的操作靈感來自於一個網路遊戲-小小煉金術(Little Alchemy)而學習內容參考由教育部公布的基本1200單字表。遊戲開始前會先顯示6個英文字彙作為字彙元素,讓學習者利用這些字彙嘗試不同的組合方式來尋找新的字彙,讓學生能愉快學習英文字彙外,也能夠促進英文字彙記憶。本研究在國中老師的協助下進行了遊戲雛型的實際測試,並以問卷及訪談方式蒐集學生對於本遊戲的看法回饋及建議。

並列摘要


Digital game-based learning has become more popular recently due to the advance of technology and the popularity of mobile devices. These games have the game-playing as well as educational features. On the other hand, globalization has driven many people to improve their English proficiency to strengthen their competiveness in the world arena. One of the basic task for improving English is raising the ability to enrich vocabulary. This research aims to develop a digital English vocabulary learning game, called "Voca-Alchemy", to help people memorize English words. The basis of the game operation is inspired from an online game called ‘Little alchemy’. We have referred to the 1200 basic vocabulary word list, released by the Ministry of Education, to be used as the basis of learning material for game construction. The strategy of the game was designed to allow learners to try different combinations of displayed words to seek new possible words. This game mechanism is designed to allow learners to enhance the memorization of English Vocabulary while joyfully playing the game. We did a field test of the prototype of the game on a group of students from a junior high school with the help of their teacher. The general response is quite convincing and suggestions are gathered and discussed in our study.

參考文獻


林富偉(2007)。國小學童遊戲式英語數位學習環境研發暨實施之研究。國立清華大學資訊系統與應用研究所,新竹市。
鄭孟淳(2006)。台灣國中學生英語字彙學習策略之研究。國立政治大學語言研究所,台北市。
牛彥如(2010)。線上社交遊戲策略對國小學生英語單字學習之影響。國立臺灣師範大學資訊教育學系,台北市。
許有德(2009)。國中英語拼字遊戲系統的設計與評估。國立臺灣師範大學資訊教育學系,台北市。
Chen, C.-M., & Chung, C.-J. (2008). Personalized mobile English vocabulary learning system based on item response theory and learning memory cycle. Computers & Education, 51(2), 624-645.

被引用紀錄


張雅棋(2016)。以一個創新的方法開發增強英語學術字彙的學習遊戲〔碩士論文,國立臺中科技大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0061-2701201617472500

延伸閱讀