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  • 學位論文

三維電腦動畫「敦煌書局動畫廣告集」技術報告與相關技術研究

Techniques Report of 3D Computer Animation "The Animation Advertisements of Caves Books" and Research of Related Techniques

指導教授 : 陳賢錫

摘要


本研究在於與敦煌書局所進行三部動畫廣告之產學合作案,了解接案的流程、動畫製作流程及與產學合作方的溝通。在製作動畫的每個階段中,學習發現問題及製作的可行性,並找出解決辦法或是與產學合作方協調,同時保持進度上的聯繫,而在人力缺乏及時間不足的條件下,學習有效提升效率的工具,並應用在製作動畫廣告上。例如Autodesk Maya2015版以上才提供的Bifrost功能,提供了製作水花效果,讓整個動畫添增更多的趣味。使用HumanIK進行架設骨架及控制器,減少時間提升了整個製作角色的效率。 因此本研究以「敦煌書局動畫廣告產學合作」為架構,三維電腦動畫「敦煌書局動畫廣告集」及Autodesk Maya相關技術應用為技術報告之要點。

關鍵字

動畫廣告 Maya HumanIK Bifrost

並列摘要


This thesis project is to produce the three animated advertisements of academic collaboration project of Caves Books, to understand the process of running this project, to realize animated steps, and to communicate with the head person of academic collaboration. During the making animations, we attempt to find out problem as well as the feasibility of our capability, and solve the problem of technologies or to negotiate with the head person of academic collaboration and ourselves, and also we have to keep step with contacting them. Under the conditions of manpower and lack of time, we learn the efficiency of the tool which improves efficiently, and we apply in the production of animation ads. For example, Bifrost is provided by Autodesk Maya 2015. Application of Bifrost is to make fluid simulations, such as spray effect, and it also increases a lot of pleasures in the second of the three animated advertisements of academic collaboration project. Using HumanIK to assign the joints and setup character control rig may decrease much time and improve efficiency when characters of animation are made. Therefore this thesis project of “The Academic Collaboration Project of Animation Advertisements of Caves Books” for the structure, "The Animation Advertisements of Caves Books" and the applications of technologies of Autodesk Maya for the important of techniques report.

並列關鍵字

Animated Advertisement Maya HumanIK Bifrost

參考文獻


產訓合作與人才培育錄影檔。產學合作人才培育資訊網。
1.Michael B. Nielsen & Robert Bridson. (2016). Spatially Adaptive FLIP Fluid Simulations in Bifrost. Computer Graphics and Interactive Techniques
2.Basic Cartoony Eye Setup In Maya [TUTORIAL]
2.Mike Potel. (2015). Premo: DreamWorks Animation’s New Approach to Animation. Computer Society
1.Character Surfacing, Character Design Showcase, Stylized-Realism

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