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  • 學位論文

應用於擴增實境遊戲之行動裝置定位技術研究

Study of Mobile Locating for Augmented Reality Games

指導教授 : 朱中華

摘要


智慧型手機結合許多硬體元件,例如鏡頭、無線收發晶片、加速度感應器、電子羅盤等。利用這些特性,使的我們開發者可以開發出更多符合智慧型行動裝置的應用程式。 本篇論文是針對於擴增實境遊戲的行動裝置定位技術之研究,此研究可用性相當廣泛,擴增實境也是目前熱門的技術。但在目前的擴增實境遊戲中卻缺少定位以及導航。因此本論文將提出運用磁傳感器去計算電壓變化從而得知方向,並結合擴增實境遊戲與Google Map,導航到使用者的目的地。藉此改善此擴增實境遊戲導航之問題,並在最後將實驗所獲得的結果進行評估效能,並確保其效能。

關鍵字

擴增實境 電子羅盤 行動裝置 定位 導航

並列摘要


Mobile devices have features that incorporate many hardware components, such as lenses, wireless transceiver, acceleration sensor, and digital compass. With these features, the developers can develop more applications. This is thesis aimed at the research of mobile location technology for the augmented reality games. The feasibility of this study is quite extensive, and it is the popular technology. Nowadays, there is no application integrating the game navigation into the augmented reality game. Therefore, this thesis will propose the use of magnetometer to navigate the augmented reality games with the Google Map and a digital compass. The results show the perfect effectiveness of the proposed method.

參考文獻


Ivanov, R. (2011). Algorithm for blind navigation along a GPS track. Acm, 372–379. https://doi.org/10.1145/2023607.2023670
Magnusson, C., Rassmus-Gröhn, K., &Szymczak, D. (2012). Navigation by pointing to GPS locations. Personal and Ubiquitous Computing, 16(8), 959–971. https://doi.org/10.1007/s00779-011-0456-3
Popleteev, A. (2015). Activity Tracking and Indoor Positioning with a Wearable Magnet, 253–256. https://doi.org/10.1145/2800835.2800938
Dekel, A., &Schiller, E. (2010). DRec: exploring indoor navigation with an un-augmented smart phone. Proceedings of the 12th International Conference on Human Computer Interaction with Mobile Devices and Services - MobileHCI ’10, 393. https://doi.org/10.1145/1851600.1851681
Lanning, D. R., Harrell, G. K., &Wang, J. (2014). Dijkstra ’ s Algorithm a nd Google Maps, 3–5.

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