透過您的圖書館登入
IP:18.225.149.32
  • 學位論文

網路影音直播平台使用影響因素之研究-網路口碑與社群認同的整合性觀點

A study of the factors affecting live stream network platform- Integration viewpoints of electronic word of mouth and Community Identity

指導教授 : 李國瑋
若您是本文的作者,可授權文章由華藝線上圖書館中協助推廣。

摘要


網際網路與資訊科技的蓬勃發展,讓上網更加方便且快速。在串聯技術及環境成熟的拉力之下,網路使用者的視聽習慣正慢慢地改變,對線上影音的需求也逐漸地增加。由於網路影音直播平台具有即時性、話題性與互動性等特性,比起傳統影音平台更能達到社群分享及擴散目的,使觀看網路影音直播漸漸成為台灣網路使用者的重要視聽行為。過去研究網路影音平台多著重於非即時性之影音平台,對於即時性影音平台較少著墨。因此,本研究以網路影音直播平台為研究主題,以理性行為理論(Theory of Reasoned Action, TRA)作為基礎,加入知覺互動性、知覺娛樂性、網路口碑、社群認同等變項,探討影響使用者使用網路影音直播平台之因素,並將寂寞感作為干擾變數,探討對使用者之使用意圖及行為關係之影響。利用SPSS與PLS統計軟體作為資料分析之主要工具,分析資料數據及理論模型之驗證。經由實證結果顯示,網路影音直播平台之特性對TRA構面間具有正向顯著影響,寂寞感具有正向顯著干擾,期望藉由初探性之研究,提供網路影音平台業者未來發展之參考及實務意涵。

並列摘要


With the speeding development of Internet and information technology, surfing the net becomes more convenient and faster. Because of the environmental affect, the users’ need of video and audio on the internet has been changed, and their needs of online video and audio are gradually increasing. Compare with classic video and audio platform, live video is more instant, topical and interactive. Also it is more socialize and easier to spread out the news. With the reasons above, the live video has becoming the main choice for internet users in Taiwan. Most of previous studies about internet media focus more on the non-real-time video platform instead of the live video platform. As a result, this study will focus on the live video. Based on Theory of Reasoned Action (TRA), this study is included “Perceived Interactivity”, “Perceived playfulness”, “Electronic word-of-mouth”, “Social identity” and “Loneliness” to find out the factors that affect stream network platform to understand the relationship between what the users’ intentions are and how they use the live video platform. This study uses SPSS and Smart PLS statistic software to analyze data. The study show the following results: (1) Perceived interactivity has positive influence on attitude. (2) Perceived playfulness has positive influence on attitude. (3) Electronic word-of-mouth has positive influence on attitude. (4) Electronic word-of-mouth has positive influence on subjective norm. (5) Social identity has positive influence on subjective norm. (6) Loneliness has a positively moderating effect between behavioral intention and actual behavior. In conclusion, this paper will provide the management practice and future research directions based on the research findings.

參考文獻


6.高嘉慧. (2015). 擴增實境應用在社群互動之初探性研究. 交通大學傳播研究所學位論文, 1-124.
14.蔡明達, & 劉宇傑. (2013). 網路品牌社群認同與投入對消費者行為之影響. 電子商務學報, 15(2), 295-317.
8.陳宜棻. (2010). 從展望理論觀點探討網路口碑對消費者購買意願之影響. 電子商務學報, 12(3), 527-546.
16.蕭文娟. (2004). 數位視訊科技發展對傳播媒體展現之變革影響.
3.池文海, & 張書豪. (2006). 商店關係投資與滿意度: 寂寞感之多層次干擾效果. 臺大管理論叢, 16(2), 1-28.何苔麗, 徐慧霞, 陳照森. "應用消費者接受模式探討手機應用程式服務之再購意願." Electronic Commerce Studies 10.3 (2012): 235-255.

延伸閱讀