Outside along with the computer and the network universalization, lets the people in the inquiry material, transmit the immediate news, the order commodity mutually and so on is more convenient. Along with the technical product and under the network technology unceasing progress, caused the leisure the entertainment to increase a new choice. This research penetration case methodology carries on the material conformity and the statistical analysis, in view of at present popular on-line game took the business model analysis sample, this research does in view of league of legends transport business pattern connotation of for the business model analysis. In the process understood the free game and the payment game compares difficultly down to manage, how causes the consumer to purchase the hypothesized stage prop to test the entrepreneur how to push the proliferation to be new unceasingly. League of legends is unable the traditional game for the role balance to trade the destruction balanced stage prop likely, expends because of the modelling the motive is unable the traditional game to have the necessity likely. Although the market are general, the earning is not proportional actually.