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  • 學位論文

實施情緒教育以提升幼兒自我控制能力之研究

Implementing Emotional Education to Promote Young Children’s Self-Control Ability

指導教授 : 梁珀華
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摘要


本研究主要透過行動研究的方式,探討教師運用遊戲活動以進行情緒教育,並提升4~6歲混齡班30位幼兒自我控制能力的歷程。 主要探討的問題為教師如何運用遊戲課程以實施情緒教育?遭遇的困難為何?在遊戲過程中,幼兒的學習表現及反應為何?幼兒在自我控制能力四個層面上的轉變為何?在研究歷程中持續和協同教師討論、與幼兒互動及研究者反省下,不斷修正教學內容以做為下一階段的參考依據,並透過觀察、訪談、省思、文件資料的蒐集及分析,以探討遊戲課程對幼兒自我控制能力的影響。根據上述,本研究歸納出以下結論: 一、以四種類型遊戲:操作性遊戲、運動性遊戲、益智性遊戲、娛樂性遊戲為實施情緒教育的策 略,能促進幼兒自我控制能力。 二、幼兒在遊戲活動中自我控制能力四個層面的表現: 「自制力」能在遊戲中學習行為與情緒的控制能力;「自覺性」能遵守遊戲規則,學習輪流等待;「堅持性」為當遊戲受挫時,學習解決問題與堅持到底、不輕易放棄;「延宕滿足」為願意等待,以換取最想要的獎勵品。 三、教師所遭遇到的困難為課程規劃、教學實施與教學時間,在行動研究歷程中,提出因應策略與解決方法。

並列摘要


This research mainly used the method of Action Research to discover how teachers applied games in emotional education to enhance 30 children’s ability of self-control in a mixed-age classroom of 4 to 6 years old. The main purpose was to discuss how teachers put games into emotional education, and what difficulties they were facing. What were the reactions and responses of children during playing games? How did children change in the four-aspect of self-control ability? During this research, we kept communicating with teachers, recording children’s reactions and correcting researcher’s teaching content by interviewing, observation and document analysis in order to discover how game courses may affect children’s self-control ability. Base on above discussion, the findings were shown below: 1.Base on four types of games: Operational Games, Sports Games, Puzzle Games, and Role-Playing Games for applying emotional education strategy in order to enhance children’s self-control ability. 2.Children can follow the four-aspect of self-control ability: “Self-control”- this was for children to learn to control their emotions and behaviors during playing games. “Self-consciousness” – this was for children to learn to follow the rules, and take turns during playing games. “perseverance”, this was to build up children’s problem-solving ability if they face any difficulties during playing games. The last aspect of self-control ability would be “Delayed gratification”. This was to train children to wait for their expecting rewards after finishing playing games. 3.During the experiment, teachers faced the following difficulties: course planning, teaching implementation and teaching timing. During this Action Research, the researcher offered the ways to response and to solve the difficulties.

參考文獻


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