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探討臺灣高齡族群參與數位休閒遊戲適合性與商機

The Exploration and Study the Suitability and Commercial Potential for the Elderly in Taiwan

摘要


在2017年我國老年人口占總人口比率將超過14%,成為高齡社會(elderly society)。然而,長壽並不一定表示健康。未來的高齡者因為教育程度提高、經濟能力提昇及較佳的電腦科技使用經驗,使得休閒活動變得更多元化,可以享有更廣的休閒、娛樂與生活。高齡者必須有規律的休閒娛樂活動方能維持生、心理的健康。本研究以文獻分析法以探討未來臺灣高齡族群使用數位休閒遊戲為休閒娛樂活動的適合性與商機,以享有不同於現狀的休閒生活。

並列摘要


In 2017 the total population of elderly population ratio will exceed 14%, becoming an elderly society. However, longevity does not necessarily mean healthy. The elderlyin futurebecause of increased educational attainment and economic ability to improve and better use of computer technology experience, making leisure activities become more diversified, you can enjoy more extensive leisure, entertainment and life.The elderly must have a regular leisure activitie to maintain their health and mental health. Research to document analysis to explore the elderly using digital casual games for the leisure time and recreation activities andelderly business opportunity and suitability in Taiwan. Enjoy the leisure life different with present situation.

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