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政策與法律抗衡下的電玩制度:行政法院有關“電玩營業場所距離限制”判決論析

A Contention between Policy and Law in Videogame Arcades Regulation: An Analysis of Judgments of "Distance Limitation of Videogame Arcades" in Administrative Courts

摘要


電子遊戲場業管理條例的公布施行,使電玩業管理有了法律上依據,並採「許可制」的管制模式。惟實際上地方政府似乎採取全面禁止的政策,最常使用的法律手段,為拉長電玩營業場所與學校、醫院的距離限制,從法定的50公尺延長為1000公尺或1500公尺不等的距離,藉此阻絕電玩業的設立,呈現一種政策與法律抗衡的奇特現象,同時也引發是否違法的爭議,並衍生相關行政爭訟。為此最高行政法院庭長、法官曾於2005年及2007年前後兩次針對此一問題召開聯席會議,進行討論,並作成決議。本文即以此二決議出發,嘗試整理行政法院相關裁判,並進行分析、檢討,以供學說討論及審判實務的參考。

並列摘要


The present study purports to offer a legal basis for videogame arcades regulation to facilitate the promulgation and passage of the Electronic Game Arcade Business Regulation Act. It selects ”permission basis” as its regulation model. The problem is that local governments implement the policy of prohibiting videogame arcades outright. In order to prevent the establishment of videogame arcades, they typically extend the limit distance between arcades and the schools and hospitals from 50 to 1000 or 1500 meters. This policy practice creates the unusual situation of serious contention between policy and law, which, at the same time, triggers legal doubts and relative administrative suits. The Supreme Administrative Court held committee discussions twice in 2005 and 2007, respectively, in which resolutions were made after discussion. In order to provide both materials for academic discussion and references for practical trials, this paper focuses on coordinating the relative judgments and further, analyzing and examining them.

參考文獻


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