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電子童書設計研究-以“福爾摩沙寶島”為例

A Study on the Design of the Electronic Storybooks-A Case of "Formosa Island"

摘要


本研究旨在應用電腦多媒體設計以多元文化教育爲主題的電子童書,爲使內容具有知識效度且受到幼兒喜愛,本研究將設計完成的電子童書初版透過專家效度,以及觀察分析幼兒閱聽後反應的結果修正完成「福爾摩沙寶島」。「福爾摩沙寶島」內容爲「臺灣篇」、「越南篇」、「印尼篇」、「泰國篇」四個單元,呈現族群歷史、節慶、食物、民俗遊戲的文化內容,輔以文字、語言、國旗、國花、服裝、建築、音樂等元素豐富情境。根據幼兒閱聽「福爾摩沙寶島」的對話紀錄,發現有助於發展幼兒主動認識文化的差異、接納與欣賞文化的情意態度,及對文化的敏銳察覺力與合作學習能力。

並列摘要


The purpose of the study is to design the electronic storybooks with multicultural education by using the Computer-Based multimedia. In order to make the electronic storybooks to be more content knowledge, this study set up the content validity by expert validation. At the same time, to make young children like it, the researcher observes and analyzes the reaction after the young children read in the kindergarten. It corrects again according to the result of the above two kinds stage, and completes 'Formosa Island'. The content of 'Formosa Island' has four sections: 'the section of Taiwan', 'the section of Vietnamese', 'the section of Indonesian', and 'the section of Thailand' .It shows the cultural content of ethnicity's history, festival, food, and folk custom game, and it complements enriching the situation with the elements such as characters, language, nation flag, nation flower, clothing, architecture, and music, etc. According to the reaction after young children read, 'Formosa Island 'helps the children develop the voluntarily of recognizing the different for culture, the attitude of accepting and appreciating for culture, and the penetrative and cooperative competence.

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