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應用人體尺碼分群建構CLO3D三維虛擬服裝人物-以台灣大專足球校隊為例

Adopting Clustering Sizing Data of Anthropometry to Establish Avatar in CLO 3D Taking University Team Footballers for Example

摘要


本研究的目的是為大專足球校隊12位女性與14位男性運動員,本研究主要整合服裝人體計測與三維服裝模擬虛擬人物的測量維度,有助銜接人體計測的分群尺碼成果應用在三維服裝軟體中,並做為後續開發足球員訓練使用的智能運動服裝基礎。本研究方法以馬丁尺與皮尺進行量測,透過華德法、集群分析、最小變異數法、單因數變異分析、LSD事後比較,進行分群比較與敘述統計,並定義人體尺寸與尺碼表。此足球校隊運動員可分為五群組的尺碼表,本研究結果是此團隊女性運動員上身與下身主要尺寸皆是M號,男性運動員上身主要尺碼是M號與L號,且下身的主要尺碼以L號為主,本研究的女性特殊身型特徵是上身S號且下身M號,上身L號下身M號男性則是特殊身型的男性特徵。

並列摘要


This research is aimed at clustering body size charts from 12 female and 14 male footballers of University team to classify their figure types into five styles. Then, this study adopts the sizing charts data to establish five avatars in CLO3D. The research investigates the measurement on body size of garment making and the size of three-dimensional virtual model. It is going to benefit and to utilize the research sizing data to improve the fitting of smart sportswear design procedure via 3D clothing simulation software for further research. This research takes Martin's anthropometer and measuring tape as measurement tools in gaining body size. Using Ward's method in cluster analysis, one-way ANOVA, minimum variance method and fisher least significant difference test to cluster and to do descriptive statistics on three size data sets to gain body size charts. There are three and two body sizing of the footballers. The major top and bottom body size of the females are medium size. Medium and large size are the key factors of the top males' body, but medium size is dominated the males' bottom. In this research, there are two unique bodies. A female has small size of top and medium size of bottom. However, a male body is located as large top body size and medium bottom size.

並列關鍵字

Anthropometry footballer ward's method avatar

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