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Wii Fit平衡遊戲應用於靜態平衡能力測量可行性之探討

A Feasibility Study in the Application of Wii Fit Balance Games to the Measurement of Static Balance Ability

摘要


本研究之目的是在比較Wii Fit平衡遊戲與測力板測試閉眼單足立之相關情形,藉以了解Wii Fit平衡遊戲用於靜態平衡能力測量之可行性。本研究以12名自願參與體育研究生為受試者,依序接受Wii Fit平衡遊戲以及測力板測驗,得到的資料依皮爾森積差相關法進行統計。發現頂球遊戲與內外側平衡能力相關,走鋼索遊戲與前後側平衡能力相關。

並列摘要


The purpose of this study was to compare the correlations between the scores of the Wii Fit balance games and the Single-Leg Eyes Closed balance abilities on the force plate in order to understand the Wii Fit balance games for the feasibility of the measurement of static balance. The study recruited 12 voluntary participants who were physical education graduates and orderly accept Wii Fit balance games and Single-Leg Eyes Closed balance test on the force plate. The data were analyzed by the method of Pearson Product-Moment Correlation. The result indicated that the ball-heading game and the medial-lateral balance had the dominance correlation, and the tightrope-walking game and the anterior-posterior balance had the dominance correlation.

並列關鍵字

Wii Fit balance game Static balance

參考文獻


Guskiewicz, K. M.、Riemann, B. L.、Perrin, D. H.、Nashner, L. M.(1997)。Alternative approaches to the assessment of mild head injury in athletes。Medicine & Science in Sports & Exercise。29,213-221。
江勁彥(2004)。平衡能力檢測在選才時之應用。彰化師大體育學報。4,39-46。
范姜逸敏(2001)。靜態平衡能力測量法效度之比較研究(碩士論文)。國立臺灣師範大學體育研究所。

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