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  • 期刊

ONLINE SPORTS AND E-GAMING AS MEANS TO PROMOTE LEISURE ACTIVITY AMIDST COVID-19 PANDEMIC

摘要


The current pandemic has been overwhelming, causing panic and anxiety, which affect leisure behavior and patterns of every citizen. People are confined to their homes, cut off from their typical leisure and recreational activities with limited movement around their house, which inevitably results in boredom. Therefore, the current paper reports on the observed changes in leisure behavior caused by COVID-19 since 27 March, 2020 and most specifically, on online sports and e-gaming. Using the Mood Management Theory as a framework, the current paper adopts the notion of online sports and gaming, as an alternative leisure activity. South African celebrities engaged in e-gaming during hard-lock down where fans supported the platforms, allowing them to interact with their role models. Social media platforms were used to share and promote online sports and e-gaming, where a game of FIFA was commonly played. Subsequently, a famous hashtag #CassperStayAtHomeGames went viral across Twitter, Facebook and Instagram in South Africa which allowed people (challengers) to play FIFA an online game as a leisure activity. This initiative was created and aimed at encouraging people to stay safe home, while having an opportunity to interact with the local celebrities. This current global pandemic has changed our daily living, and lifestyle with our leisure behavior and patterns being disturbed greatly. The mood and atmosphere created by COVID-19 is essentially negative and the outlet many use to negate negative moods, their leisure pursuits are regulated and restricted. It is concluded by this paper that leisure activities are a remedy and means to mitigate boredom during hard-lock down for people across the world.

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