本研究旨在探究PaGamO線上遊戲平臺應用於數學教學,對於不同成就之七年級學生在數學學習態度與學習成就之差異情形。本研究採用準實驗研究法之不等組前後測設計的方式,研究對象為臺南市某市立國民中學兩班50位七年級學生,一班為實驗組,實施PaGamO線上遊戲平臺應用於數學教學法;另一班為對照組,進行一般教學法,進行八週的實驗研究。研究結果發現:一、實驗組學生在數學學習態度的表現(M =88.62)顯著優於對照組學生(M = 75.50);二、實驗組學生在數學學習成就上的表現(M= 57.00)顯著優於對照組學生(M = 50.84);三、PaGamO線上遊戲平臺應用於數學教學法對不同成就水準的學生,在數學學習態度的表現均有顯著的提升效果;四、PaGamO線上遊戲平臺應用於數學教學法對中、低成就水準學生數學學習成就提升效果最佳;五、實驗組學生對於學習平臺使用接受度均給予正面肯定。
This study investigated the effects of incorporating the PaGamO online gaming platform into math teaching on the learning attitude and achievement of seventh-graders at various achievement levels. A nonequivalent pretest-posttest control group design was adopted. Participants in this study were 50 seventh-graders from a Tainan municipal junior high school. The experimental group was taught using PaGamO online gaming platform as a part of their math education, whereas the control group received traditional teacher-fronted instruction. The findings of this study show that 1. the experimental group had significantly higher math learning-attitude scores (M = 88.62) than those of the control group (M = 75.50); 2. the experimental group had significantly higher math learning-achievement test scores (M = 57.00) than the control group (M = 50.84); 3. the math learning-attitude scores of students with various achievement levels in the experimental group improved; 4. the math learning-achievement test scores of students with low and moderate achievement levels in the experimental group improved significantly; and 5. participant students expressed high satisfaction with PaGamO online gaming platform as part of their math education.