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  • 學位論文

利用文字探勘探討遊戲學習研究趨勢

Using text mining to explore the trend of game-based learning

指導教授 : 鍾志鴻

摘要


文字探勘是近年逐漸被重視的一項技術,它屬於知識探勘的其中一個種類,而它的優點在於能夠讓研究人員直接以非結構化或半結構化的資料開始分析。在大數據時代,隨著獲取資料的管道越來越多且越來越容易,文字探勘這項技術會是幫助我們了解特定領域知識及發展脈絡的一個優秀手段。本研究所採用的文獻來自Scopus線上資料庫,以遊戲式學習為關鍵字,蒐集過去十年間與遊戲學習有關的資料進行分析,最終本研究發現(1)當前遊戲學習主要聚焦在四個領域,分別是數位教學環境、教學設計、數位遊戲及學習分析。這四個領域正好對應環境、課程、遊戲以及學習者。(2)在遊戲式學習的領域中,研究者們目前最關注的議題是學習設備與環境對學習影響的收益如何,因此在相關的領域將會有更多的研究發展。(3)除了設備與影響的因素,課程設計與發展對於遊戲式學習的成效同樣是被研究者們注重的議題,而認知負荷、學習風格以及不同語言等議題對於研究者來說相對是沒那麼受重視的。

並列摘要


Text mining is a technology that has been paid more and more attention in recent years. It belongs to one kind of knowledge mining, and its advantage is that it can enable researchers to analyze unstructured or semi-structured data directly. In the era of big data, with more and more channels to obtain data and easier, text mining technology will be an excellent means to help us understand the knowledge and development context of specific fields. The literature used in this study is from Scopus online database. With game based learning as the keyword, the data related to game based learning in the past ten years are collected and analyzed, Finally, this study found that:(1) At present, game based learning mainly focuses on four areas: digital teaching environment, teaching design, digital games and learning analysis. These four areas correspond to the environment, curriculum, games and learners. (2) In the field of game based learning, researchers are most concerned about the benefits of learning equipment and environment on learning. Therefore, there will be more research and development in related fields. (3) In addition to equipment and influencing factors, the effectiveness of curriculum design and development on game based learning is also a topic that researchers pay attention to, while cognitive load, learning style and different languages are relatively less valued by researchers.

參考文獻


英文文獻:
Abdous, M. and He, W. (2011) Using Text Mining to Uncover Students’ Technology-Related Problems in Live Video Streaming. British Journal of Educational Technology, 42, 40-49. https://doi.org/10.1111/j.1467-8535.2009.00980.x
Aggarwal, C. C., Zhai, C. (2012). An introduction to text mining. In C. Zhai C. C. Aggarwal (Eds.), Mining text data (pp. 1-10). Boston, MA: Springer US.
Ananiadou, S., Thompson, P., Thomas, J., Mu, T., Oliver, S., Rickinson, M., Sasaki, Y., Weissenbacher, D., McNaught, J. (2010). Supporting the education evidence portal via text mining. Philosophical Transactions of the Royal Society A: Mathematical, Physical, and Engineering Sciences, 368(1925), 3829-3844. https://doi.org/10.1098/rsta.2010.0152
Borg, I., Groenen, P. J. F. (2005). Modern multidimensional scaling (2nd ed.). Berlin: Springer.

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