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  • 學位論文

體感互動舞蹈之音樂系統設計

The Design of Embodied Interactive Music System For Choreographers

指導教授 : 鄭建文

摘要


編舞者傳統上會依據既存的音樂作品進行舞蹈編排,或與作曲家共同合作,由作曲家配合該舞碼的需求而譜寫配樂。以上兩種編舞程序皆需由舞者配合音樂以達到同步,導致舞者常必須耗費大量的時間重複排練,才能配合音樂而固定其肢體動作。在本「體感互動表演音樂系統」中,舞者可以藉由肢體動作控制互動音樂系統,產生出相對應的音樂,因而允許舞蹈中即使加入即興的成份,仍不影響音樂與舞蹈之間的緊密同步。此外,此體感互動系統建立在模組化程式環境的架構上,更可以配合不同的舞碼產生不同的音樂,因而具有可擴充性。 本研究以物件導向影音程式設計系統Max/Msp/Jilter為互動系統設計平台,以 Microsoft Kinect 感應器偵測舞者的肢體動作,藉由 Kinect 深度感應功能和中介軟體 Open NI 建構出被偵測者之關節座標值,並以拉邦動作分析中的八個基本行動質地,作為體感互動系統即時判斷舞者當下肢體動作的分析準則,並配合時序設定機制,來控制即時聲音合成,或觸發預錄聲音的播放。 本研究所設計之互動系統亦經專家測試、評估、驗證其可用性,並藉由蒐集專家意見,歸納出體感互動舞蹈表演音樂系統之設計原則,以檢視本研究之創作成果,最後,研究者回顧本系統之設計歷程與展演應用過程,針對相關研究成果進行歸納探討,提出具體結論與建議。

關鍵字

互動舞蹈 舞蹈 體感 Kinect Max/Msp

並列摘要


Traditionally, a choreographer will arrange steps and movements for a dance using existing music, or he/she might cooperate with a composer and have him/her write new music according to the dance script. But both the two choreography procedures require dancers to follow the music to achieve synchronization, and thus require dancers to spend a lot of time practicing repeatedly in order to be able to keep their body movements in synch with the music. With this " Embodied Interactive Music System", dancers can use their body movements to control the interactive music system and to produce corresponding music, and even to incorporate the impromptu elements in the dance without affecting the synchronization between the music and the dance. In addition, because the embodied interactive music system was built on a modular programming environment framework and can produce different music pieces according to different dance scripts, therefore it possesses expandability. This research uses the object-oriented video-audio program design system Max/Msp/Jitter as the design platform for the interactive system. The system utilizes Microsoft Kinect sensors to detect dancers' body movements, and to uses Kinect's depth sensing function and the Open NI middleware to construct the coordinate values of the joints of the person being detected. It further adopts the 8 basic movement efforts in the Laban Movement Analysis as the embodied interactive system's analysis guidelines in identifying, in real-time, dancers' body movements at the moment, and together with a sequence setting mechanism to control real-time sound synthesis or to trigger the playback of the pre-recorded sounds. The usability of the interactive system designed in this research was tested, evaluated, and verified by experts. The creative works of this research were also checked against the design principles of embodied interactive music system summarized through the collected opinions from various experts in the related fields. At the last, researchers reviewed the system's design history and its performance application processes, conducted inductive investigation on related research results, and offered concrete conclusions and suggestions.

並列關鍵字

Interactive dance Dance Embodied Interactive Kinect Max/Msp

參考文獻


Guest,A.H.(1984). Dance notation: the process of recording movement on paper. New York, Dance Horizons.
Gary,J.A.(1989). Dance instruction: Science applied to the art of movement. Champaign, Human Kinetics Books.
Maletic,V.(1987). Body,Space,Expression: The Development of Rudolf Laban’s Movement and Dance Concepts. New York , Mouton de Gruyte.
Nielsen, J. (1993). Usability Engineering. NY: AP Professional.
Preece, J., Rogers, Y., & Sharp, H. (2002). Interaction design: Beyond human-computer interaction. Hoboken, NJ: John Wiley & sons.

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