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  • 學位論文

虛擬實境影像技術輔助包裝材料審核之研究

Research of feasibility using virtual reality image technology as a packaging material check

指導教授 : 張堅琦
本文將於2025/09/02開放下載。若您希望在開放下載時收到通知,可將文章加入收藏

摘要


自從進入半導體時代以來,在科技進步推動下,世界正以極驚人的速度在轉變。本研究將針對虛擬實境(Virtual reality, VR)VR 3D影像以遠端顯示的方式輔助新產品導入流程(New Product Introduction flow, NPI flow)之產品包裝材料審核作業,對於審核者在使用VR 3D影像後,遠端處理模式帶來之益處及優勢進行研究。 本研究的觀察與評估,當新產品導入時之包裝材料審核過程當中,以外觀正確性判定方式,分別利用相片、2D影片、VR 3D影像作為自變數及包裝材料實物之比較結果來作為研究,其評估要素為客觀效標、心智負荷及可用性三大項,首先客觀效標以錯誤率及審核時間做為評量,事後評量之使用方式有(1)主觀舒適度量表;(2)NASA-TLX量表;(3)SUS系統易用性量表;(4)視覺疲勞量表;(5)主觀喜好問卷作為衡量指標以供參考。 在實驗中比較相片、2D影片、VR 3D影像及實物,實驗結果發現客觀效標之時間績效無明顯差異,但人與人之間變異較大,錯誤率則為相片表現較差,2D影片與VR 3D表現無明顯差異,在心智負荷與可用性評估方面,相片評價普通,2D影片評價結果較佳,VR 3D影像則受到使用者更多關注及討論,對其舒適度、疲勞度、喜好度有明顯差異,依據受試者的回饋及意見,VR 3D影像所使用的設備頭戴式顯示器,目前不如傳統NB搭配滑鼠易用方便,對VR 3D影像喜好程度上因人而異,依受試者意見得知,VR 3D影像設備對女性在穿戴上有較多不便性,舉凡設備之尺寸、重量、舒適度、穿戴過程等,綜合研究結果顯示,使用2D影片仍是現階段在審核時相對較佳的選擇,但多數受試者正面表示VR極可能是未來發展的重要趨勢之一。 VR應用日益盛行,如同其它科技產品一樣,相信在VR產品快速普及與5G寬頻網路、8K影像及遠端工作需求的推波助瀾下,可預見VR將會有更多的應用及衍生效益,本研究希望能提供產學界使用者相關參考。

並列摘要


Since the development of semiconductor, technology become more advanced and the world is transforming with an extremely speed. This research mainly studies the VR 3D image for assisting with the material checkpoint remotely for New Product Introduction flow. This study focused on the benefits and advantages for the examiner using the remote VR 3D technology. This paper aims at investigating the material check for New Product Introduction flow .Visual check for photo、2D image、VR 3D and Real object are independent variable in the experiment.We consided the research under the following measurement: Objective performance, mental workload, usability evaluation. The objective performance includes time performance and error rate. Then, using the following for performance indicators: (1) Subjective comfort level, (2) NASA-TLX, (3) SUS, (4) Eye fatigue scale, (5) Subjective preferences questionnaire. Comparing with photo, 2D image, VR 3D and Real object in the experiment. Based on the result, the objective criterion was not significant for time performance but variations were found between subjects. The result of found error rate the worst outcomes for photo check. There was no significant difference between 2D image and VR 3D. Research outcome for mental workload and usability evaluation are presented as following. The evaluation for Photo is normal. The 2D image have better evaluation results comparing to photo. The VR 3D image are more concerned and discussed by the subjects. However, there is a large deviation among subjects from the evaluation items. (comfortableness, fatigue strength, fancy grade). Based on the feedback and suggestions from the subjects. Notebook with mouse is easier to use than the Head-mounted displays (wearable devices) with bluetooth wireless handle in the experiment. The fancy grade for VR 3D was different from person to person. Females are considered inconvenient to wear, such as size, weight, comfort level, Wearring process, etc. The result shows the 2D image is the best choice. However, most of the subjects believed that VR is the trend in the future development. VR have become more popular. We can expect the VR become more and more prevalent and 5G (5th generation wireless systems) makes it happened, In the foreseeable future, we will have more and more applications of VR. The results of this study can provide some reference informance for users in the industry and academia.

並列關鍵字

NPI Virtual Reality VR 3D Image Mental workload

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