隨著科技逐漸的進步,學習不再只能透過面對面教學,眾多數位學習教材如雨後春筍般出現,改變了人們的學習模式。在資訊量爆炸的時代,如何抓住學習者對於教學影片的注意力與提升學習成效,是每個教學設計師共同的目標。 本研究針對教學影片中會使用的設計要素, 以擊弦器為教案,針對視覺化提示和情 緒設計方面,設計了箭頭提示、動態箭頭提示、顏色漸變提示、反提示法、字體樣式、色彩應用、擬人化、視聽互補等八個要素,使用 Refined Kano Model結合 I-S Model進行使用者需求分析,了解學習者對於每項設計要素的滿意度及重要度,發掘學習者對於教學影片的期望與需求。此外,本研究亦透過決策樹進行深入資料分析,並針對不同變數 (如是否為設計專業、觀賞頻率高低和使用經驗等 )進行交叉分析,進而找出影響學習者學習的各項關鍵設計因素。 研究結果,依學習者背景、使用數位學習經驗、頻率及教學影片長短等不同情 境,給教材設計師設計時參考。透過本研究,教材設計師可更加了解如何有效使用設計要素,讓教學影片可以達到最佳的學 習效果。
With the gradual progress of technology, learning is no longer only through face-to-face teaching. Numerous e-learning materials have sprung up and changed people’s learning behaviors. In the era of explosion of information, how to seize the attention of learners for teaching videos and improve learning effectiveness is the common goal of every teaching designer. This study aims at the design elements that will be used in teaching videos. This study takes the action of the string as a lesson plan. For visual cues and emotional design, it designs eight elements, including arrow prompts, dynamic arrow prompts, color gradient prompts, anti-hint methods, font styles, color application, anthropomorphism, and audio-visual complementarity. Then, Refined Kano Model combined with IS Model have been used to analyze user needs, understand learners ’satisfaction and importance of each design element, and discover learners’ expectations and demand. In addition, this study also conducted in-depth data analysis through decision trees, and conducted cross-analysis on different variables (such as whether it is a design major, viewing frequency and experience, etc.) to find out the key factors that affect learners’ learning.
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