透過您的圖書館登入
IP:18.118.120.204
  • 期刊

雕塑藝術品審美愉悅感之先期研究

A Pilot Study on the Aesthetic Pleasure of Sculptures

摘要


愉悅感研究在一般的產品設計已經相當普遍,然而相關研究文獻中,以雕塑藝術品作為審美愉悅感探討的文獻,則付諸闕如。因此,本研究整理出世界最著名十五座雕塑作品,經專家諮詢、討論、分析後,選擇了九座雕塑作品作為審美愉悅感探討的標的,主要在於探討審美活動中,雕塑藝術品所產生的愉悅性是否具體可感。本研究提出雕塑作品表達愉悅感的形式美、象徵美、意念美與概念美等四種方式,相對於受試者認知雕塑藝術品的生理愉悅、社會愉悅、心理愉悅與觀念愉悅等四種愉悅感的強度。經由問卷調查透過量化分析進行相關研究,探討其偏好、差異性與共同性,以了解受試者如何感知審美愉悅感,研究結果顯示受試者的年齡對於愉悅感有顯著差異,作品熟悉度越高,愉悅感越高;同時,年齡與熟悉感對於愉悅感有顯著預測力,可以提供後續研究之參考。

並列摘要


The focus of product design had shifted from functional needs to emotional experiences in the age of experiencing economic consumption. In sighting into user's emotions tended to touch their inner emotions, and to meet the aesthetic experience design is a pressing matter of the moment. Nine of the world's 15 most famous sculptures were selected to distinguish from the pleasure study in sculptural art. After the consultation and analysis by experts, four ways of expressing the beauties (form, symbol, idea and concept) were relative to the intensity of the four senses of pleasure (physiological pleasure, social pleasure, psychological pleasure and conceptual pleasure) of the subject's cognitive sculptures. In order to understand the way the users perceive aesthetic pleasure, a quantitative analysis of the questionnaires were conducted to explore the preferences, differences, and commonality. The result showed that "age" had significant differences in pleasure. Meanwhile, the higher the "familiarity" of the work, the higher the pleasure was. Research conclusion showed that "age" and "familiarity" have a significant predictive effect on aesthetic pleasure. This study provided a reference on the subsequent research for the industry of creative design.

參考文獻


Blijlevens, J., Thurgood, C., Hekkert, P., Chen, L., Leder, H., & Whitfield, T. W. (2017). The Aesthetic Pleasure in Design Scale: The development of a scale to measure aesthetic pleasure for designed artifacts. Psychology of Aesthetics, Creativity, and the Arts, 11(1), 86-98. doi:10.1037/aca0000098
Crilly, N., Moultrie, J., & Clarkson, P. (2004). Seeing things: consumer response to the visual domain in product design. Design Studies, 25(6), 547-577. doi: 10.1016/j.destud.2004.03.001
Demirbilek, O., & Sener, B. (2003). Product design, semantics and emotional response. Ergonomics, 46(13-14), 1346-1360. doi: 10.1080/00140130310001610874
Gao, Y., Chen, L., Lee, S., Lin, R., & Jin, Y. (2017). A Study of Communication in Turning “Poetry” into “Painting”. Cross-Cultural Design, 37-48. doi: 10.1007/978-3-319-57931-3_4
Gao, Y., Wu, J., Lee, S., & Lin, R. (2019). Communication Between Artist and Audience: A Case Study of Creation Journey. Cross-Cultural Design. Culture and Society, 33-44. doi: 10.1007/978-3-030-22580-3_3

延伸閱讀