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網路遊戲產業人才培育政策之研究

Research of Talent Development Policy of Online Game Industry

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摘要


隨著資訊科技的進步與網際網路的發達,數位內容產業已成為二十一世紀最具發展潛力的產業之一,國內又以遊戲與動畫產業做為主要扶植的重點。其中,網路遊戲的快速竄起與蓬勃發展不僅成為全球矚目的焦點,也重組了整體遊戲產業生態。本研究係以深度訪談的方式,鎖定具有豐富產業經驗與專業背景之產、官、學等三種不同領域的對象進行資料蒐集,剖析國內網路遊戲產業發展的現況,歸納出我國網路遊戲產業發展之優劣勢,並提出適合我國發展環境之網路遊戲產業人才培育的具體施政建議。本研究所得到之研究結論為:(一)我國具有對大陸市場熟悉、產業擁有優秀人才、雄厚的單機版遊戲製作實力,以及熟悉以華文為題材的內容應用等優勢;(二)另有專業人才短缺、培育機構缺乏、產品創意不足、資金困境、產業環境不健全、政府著力不深、市場競爭激烈、業者國際視野不足,及負面社會形象等劣勢;(三)應針對學校教育、企業訓練、海外資源整合、產業政策,與社會環境等面向,誰動更多人才培育的具體方案。

並列摘要


Due to the progress of information technology and the development of Internet, the digital content industry has become one of the most promising industries in the 21(superscript st) century. The rapid growth of the online gaming industry at the turn of the century does not only catch the eyes of the whole world, but also reshape the entire information-related industry. The purpose of this study is to explore issue of the talent development policy of the domestic online game industry. The method of in-depth interview is used in this study, and the research target is chosen to be qualified of speaking for the government, the education institutes, and the private sectors in the industry. The findings of this research suggest that Taiwan's government should take up a more vigorous responsibility. Following the government's leadership, both education institutes and industry private sectors must actively participate in the collaboration and feed back the up-dated information, such as the market trend and most wanted human resources, to the policy makers.

參考文獻


梁朝雲(2002)。數位內容產業人才培育政策之研究及其階段性結論=The Study of Talent Development Policy for the Digital Content Industry: Its Research Structure and Preliminary Conclusions。教育資料與圖書館學。40(1)
新華網
Benchmarking: The search for industry best practices that lead to superior performance.
Naturalistic Inquiry.
Designing qualitative research.

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