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Distributed Sound Rendering for Distributed Virtual Environments

並列摘要


A distributed virtual environment allows remote users to communicate and interact with each other in a 3D environment through networks, in particular the Internet. Although existing work mainly focuses on visual communications, there is an increasing interest on audio communications too. The sound generation process is to modulate the input sound sources from the remote users or from some autonomous objects by the reverberation of the environment to produce the output sound. There are a few sound rendering methods proposed, with different applications, such as architectural simulation and online games. To improve the rendering performance, some of these methods employ parallel hardware architectures or dedicated sound processing hardware. In this paper, we propose a distributed sound rendering architecture for real-time sound rendering in a distributed virtual environment with moving observers and sound sources. We also propose the distributed prioritized sound rendering method to improve the rendering performance while preserving the perceptual quality. The new architecture has the advantages that it is based on low cost PCs and is scalable.

被引用紀錄


蔡維庭(2015)。無線射頻辨識網路中讀取器佈署與防碰撞之研究〔碩士論文,淡江大學〕。華藝線上圖書館。https://doi.org/10.6846/TKU.2015.00821
孫瑞(2014)。摻雜不同烷基長度之離子性鹽類以改善有機電化學發光元件之載子平衡〔碩士論文,國立交通大學〕。華藝線上圖書館。https://doi.org/10.6842/NCTU.2014.00323
吉同凱(2012)。3D電腦遊戲玩家空間能力與尋路策略對地標使用與空間知識之影響〔碩士論文,國立交通大學〕。華藝線上圖書館。https://doi.org/10.6842/NCTU.2012.00068
Lin, C. H. (2012). 基於基因演算法於雲端運算上求解共乘服務問題 [master's thesis, National Taipei University of Technology]. Airiti Library. https://doi.org/10.6841/NTUT.2012.00275
Mendiratta, S. (2014). 手性金屬有機配位化合物之介電性質調控研究 [doctoral dissertation, National Taiwan University]. Airiti Library. https://doi.org/10.6342/NTU.2014.10563

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