Title

科幻小說與科幻影片對激發國中生產品設計創意的效益

Translated Titles

The Stimulating Effects of Science Fiction Books and Films on the Product-Design Creativity of Middle School Students

Authors

林坤誼(Kuen-Yi Lin)

Key Words

科幻小說 ; 科幻影片 ; 國中生 ; 產品設計創意 ; 認知風格 ; science fiction books ; science fiction films ; middle school students ; product-design creativity ; cognitive styles

PublicationName

教育科學研究期刊

Volume or Term/Year and Month of Publication

57卷3期(2012 / 09 / 01)

Page #

121 - 151

Content Language

繁體中文

Chinese Abstract

本研究的主要目的著重在探究透過科幻小說與科幻影片以激發八年級學生產品設計創意的效益,而為了達到此一目的,本研究主要採用準實驗研究的不等組前後測設計,並針對四個班級共137位八年級學生進行教學實驗。依據本研究資料分析的結果,主要獲致以下研究結論:一、善用科幻影片較科幻小說能有助於提升國中生的產品設計創意;二、依據國中生的圖像型認知風格以規劃適性的科幻影片實作活動,有助於提升其在產品設計創意的表現;三、不同認知風格的國中生在產品設計實作活動中,未必皆能妥善運用其表徵方式以解決問題,故教師在實作教學過程中仍需要給予適切的引導與協助。

English Abstract

For this study, we compared the stimulating effects of science fiction books and films on the design creativity of eighth grade middle school students. Four classes totaling 137 students participated in the study. We compared the design creativity of 2 learning groups: one group read science fiction books, whereas the other watched science fiction films. This study adopted a quasi-experimental design, using a creativity assessment packet as a pretest and a product-design creativity scale as a posttest. An analysis of covariance (ANCOVA) showed that (1) the effective use of science fiction films stimulated students' design creativity more than did science fiction reading; (2) planning suitable activities based on students' visual cognitive styles was effective in improving students' design creativity; and (3) because of differences in cognitive style, not all students could apply their ideas when solving problems. Therefore, teachers needed to offer guidance and help students during hands-on learning activities.

Topic Category 社會科學 > 教育學
Reference
  1. 吳怡瑄、葉玉珠(2003)。主題統整教學、年級、父母社經地位與國小學童科技創造力之關係。師大學報:教育類,48(2),239-260。
    連結:
  2. 張玉山、李大偉、游光昭、林雅玲(2009)。不同範例展示及實作經驗對國中生科技創造力的影響。教育科學研究期刊,54(4),1-27。
    連結:
  3. 游光昭、林坤誼、洪國峰(2010)。從反思與實踐看國中生在科技實作活動中的學習歷程表現。課程教學季刊,13(3),219-250。
    連結:
  4. 葉玉珠(2004)。「科技創造力測驗」的發展與常模的建立。測驗學刊,51(2),127-162。
    連結:
  5. Barnett, M.,Kafka, A.(2007).Using science fiction movie scenes to support critical analysis of science.Journal of College Science Teaching,36(4),31-35.
  6. Barnett, M.,Wagner, H.,Gatling, A.,Anderson, J.,Houle, M.,Kafka, A.(2006).The impact of science fiction film on student understanding of science.Journal of Science Education and Technology,15(2),179-191.
  7. Blythe, M. A.,Wright, P. C.(2006).Pastiche scenarios: Fiction as a resource for user centered design.Interacting with Computers,18(5),1139-1164.
  8. Brake, M.,Thornton, R.(2003).Science fiction in the classroom.Physics Education,38(1),31-34.
  9. Childers, T. L.,Houston, M. J.,Heckler, S. E.(1985).Measurement of individual differences in visual versus verbal information processing.Journal of Consumer Research,12(2),125-134.
  10. Cohen, J.(1988).Statistical power analysis for the behavioral sciences.Hillsdale, NJ:Lawrence Erlbaum Associates.
  11. Cropley, D.,Cropley, A.(2010).Recognizing and fostering creativity in technological design education.International Journal of Technology and Design Education,20(3),345-358.
  12. Effken, J. A.,Doyle, M.(2001).Interface design and cognitive style in learning an instructional computer simulation.Comput Nurs,19(4),164-171.
  13. Efthimiou, C. J.,Llewellyn, R. A.(2004).Cinema as a tool for science literacy.Physics Education,16(1),1-13.
  14. Freedman, R. A.,Little, W. A.(1980).Physics 13: Teaching modern physics through science fiction.American Journal of Physics,48(7),548-551.
  15. Idier, D.(2000).Science fiction and technology scenarios: Comparing Asimov's robots and Gibson's cyberspace.Technology in Society,22(2),255-272.
  16. Johnson, S. D.,Daugherty, J.(2008).Quality and characteristics of recent research in technology education.Journal of Technology Education,20(1),16-31.
  17. Jonassen, D.,Grabowski, B.(1993).Handbook of individual differences, learning and instruction.Hillsdale, NJ:Laurence Erlbaum Associates.
  18. Kirby, J. R.,Moore, P. J.,Schofield, N. J.(1988).Verbal and visual learning styles.Contemporary Educational Psychology,13,169-184.
  19. Laprise, S.,Winrich, C.(2010).The impact of science fiction films on student interest in science.Journal of College Science Teaching,40(2),45-49.
  20. Larson, J.(2008).Limited imagination: Depictions of computers in science fiction film.Futures,40(3),293-299.
  21. Lewis, T.(2005).Creativity-A framework for the design/problwm solving discourse in technology education.Journal of Technology Education,17(1),35-52.
  22. Liberko, C. A.(2004).Using science fiction to teach thermodynamics: Vonnegut, ice-nine, and global warming.Journal of Chemical Education,81(4),509-512.
  23. Matheson, R.、陳宗琛譯(2007)。我是傳奇。臺北市=Taipei, Taiwan:春天=Bookspring。
  24. McCormick, R.(2004).Issues of learning and knowledge in technology education.International Journal of Technology and Design Education,14(1),21-44.
  25. Ormrod, J. E.(2008).Educational psychology: Developing learners.Upper Saddle River, NJ:Pearson/Merrill Prentice-Hall.
  26. Reis, P.,Galvão, C.(2007).Reflecting on scientists' activity based on science fiction stories written by secondary students.International Journal of Science Education,29(10),1245-1260.
  27. Riding, R. J.,Cheema, I.(1991).Cognitive styles-An overview and integration.Educational Psychology,11,193-215.
  28. Riding, R. J.,Rayner, S.(1998).Cognitive styles and learning strategies: Understanding style differences in learning and behavior.London, UK:David Fulton Publishers.
  29. Riding, R. J.,Sadler-Smith, E.(1997).Cognitive style and learning strategies: Some implications for training design.International Journal of Training and Development,1(3),199-208.
  30. Schuyten, G.,Dekeyser, H. M.(2007).Preference for textual information and acting on support devices in multiple representations in a computer based learning environment for statistics.Computers in Human Behavior,23(5),2285-2301.
  31. Siu, K. W. M.(2003).Nurturing all-round engineering and product designers.International Journal of Technology and Design Education,13(3),243-254.
  32. Yazıcıa, N. N.,Altıparmak, M.(2010).Science fiction aided biotechnology instruction: Effects of bioethics group discussions on achievement and attitudes.Procedia-Social and Behavioral Sciences,2(2),4125-4129.
  33. Yeh, Y.-C.,Wu, J.-J.(2006).The Cognitive processes of pupils' technological creativity.Creativity Research Journal,18(2),213-227.
  34. 朱益賢(2008)。行政院國家科學委員會專題研究成果報告行政院國家科學委員會專題研究成果報告,臺北市=Taipei, Taiwan:行政院國家科學委員會=National Science Council, Executive Yuan。
  35. 吳文龍(2006)。科幻—科學中的幻想、幻想中的科學。科學教育月刊,294,15-22。
  36. 吳明隆(2006)。SPSS統計應用學習實務:問卷分析與應用統計。臺北市=Taipei, Taiwan:知城數位科技=Acore Digital。
  37. 林幸台、王木榮(1994)。威廉斯創造力測驗。臺北市=Taipei, Taiwan:心理=Psychological。
  38. 林清山(2002)。心理與教育統計學。臺北市=Taipei, Taiwan:東華=Tung Hua。
  39. 葉玉珠(2005)。影響國小學童科技創意發展的因素之量表發展。師大學報:科學教育類,50(2),29-54。
  40. 葉李華(2004)。科幻究竟有什麼用?。科幻研究學術論文集,新竹市=Hsinchu, Taiwan:
  41. 鄭芳怡、葉玉珠(2006)。兒童解釋形態、領域知識及創意生活經驗與科技創造力之關係。教育與心理研究,29(2),339-368。
Times Cited
  1. 錢昭萍、梁麗珍(2017)。認知風格和多元智能對學習動機與學習成效之影響-以科技大學大一國文課數位化教學為例。人文社會學報,13(4),325-358。