At present, methods of face modelling are not satisfactory, requiring high costs and a complex algorithm. We present an algorithm for 3D specific face modelling from a front view image of a person's face. First, we globally reshape the 3D neutral face model by constructing s linear elasticity model grid. Then, local deformation is performed on the facial feature vertices to obtain a more realistic 3D model for the person. Finally, we apply texture mapping to the deformed face model with cylindrical projection to produce a realistic 3D specific face.