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音樂節奏電玩對國小學童節奏感影響之研究

Effect of Music Rhythm Video Games on Elementary School Student's Sense of Rhythm

摘要


本研究旨在運用音樂節奏電玩為教材,設計教學活動,並以「還原複驗實驗設計」(A-B-A-B設計)之個案實驗方法探討音樂節奏電玩對國小三年級學童節奏感之影響。研究發現1.個案在參與音樂節奏電玩教學活動後能增進節奏感。2.個案在參與音樂節奏電玩教學活動時,有很高的學習意願。本研究並針對家長、教師與後續研究提出建議。

並列摘要


The purpose of this ”reversal-replication design” single-case experimental research is to use music rhythm video games as teaching material to teach third grade pupils and explore its influence on the subjects' sense of rhythm and their willingness to learn. The study found that 1. Music rhythm video games can enhance subjects' sense of rhythm. 2. Music rhythm video games can enhance subjects' willingness to learn. Suggestions for parents, teachers, and follow-up studies are included.

參考文獻


維基百科編者(2006)。電子遊戲類型。取自:http://zh.wikipedia.org/w/index.php?title=%E7%94%B5%E5%AD%90%E6%B8%B8%E6%88%8F%E7%B1%BB%E5%9E%8B&oldid=3016016
(Greenfield, P. M., & Lauber, B. (1984). Inductive discovery in the master and transfer of video game expertise. Unpublished manuscript, Psychology Department of University of California, Los Angeles).
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Amory, A.,Naicker, K.,Vincent, J.,Adams, C.(1999).The use of computer games as an educational tool: Identification of appropriate game types and game elements.British Journal of Educational Technology.30(4),311-321.
Bentley, A.(1966).Musical ability in children and its measurement.London:Harrap.

被引用紀錄


蔡淑慧(2013)。數位模擬遊戲融入合作學習對國中生節奏學習成效與動機影響之研究〔碩士論文,淡江大學〕。華藝線上圖書館。https://doi.org/10.6846/TKU.2013.00082
王儷蓉(2011)。肢體律動於初級鋼琴學生節奏學習之探究〔碩士論文,國立臺灣師範大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0021-1610201315230020
李宗倫(2012)。電腦遊戲在高中地理教學的應用—以企業霸主Ⅱ模擬遊戲為例〔碩士論文,國立臺灣師範大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0021-1610201315265682

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