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STEAM教學融入程式設計課程對幼兒職前教師問題解決創造力之影響

Effect of Incorporating STEAM Instruction Into a Programming Course on Problem-Solving Creativity for Preservice Preschool Teachers

摘要


本研究主要目的在於透過STEAM教學融入程式設計課程的實施,讓幼兒職前教師提前接觸STEAM教學與程式設計的內涵,以利未來於幼兒園推行相關教學活動,並進一步檢視STEAM教學歷程對幼兒職前教師問題解決創造力的影響。本研究徵求72位來自兩個不同班級的幼兒職前教師參與,並進行問題解決創造力測驗的前、後測。二因子混合變異數分析結果顯示,整體而言,STEAM教學融入程式設計課程有助於提升幼兒職前教師的問題解決創造力,但考量班級差異後,STEAM教學融入程式設計課程對問題解決創造力各成分(含字詞聯想、成語替換、情境式問題解決、創意圖形、不合理圖形覺察能力)有不同的影響,這些影響分別為:一、對不同班級的幼兒職前教師而言,此課程皆有助於提升其「字詞聯想能力」;二、對於提升幼兒職前教師的「成語替換能力」,沒有明顯的助益;三、此課程對幼兒職前教師「情境式問題解決能力」與「創意圖形能力」的影響,會因為班級而不同;四、班級差異是影響幼兒職前教師「不合理圖形覺察能力」的因素,但STEAM教學融入程式設計課程則否。

並列摘要


The main purpose of this study was to expose preservice preschool teachers to STEAM instruction by incorporating such instruction into a programming course for them; the goal was to promote STEAM- and programming-related teaching activities for them to incorporate into future classroom practice. Additionally, we assessed the effect of this instructional process on the problem-solving creativity of preservice preschool teachers. Seventy-two preservice preschool teachers from two classes were participated in this study. A pretest and posttest on problem-solving creativity were conducted. Results from a two-way mixed analysis of variance indicated that, in general, this type of instruction improved the problem-solving creativity (demonstrated through abilities related to word association, idiom replacement, contextual problem-solving, creative graphics, and making sense of ambiguous diagrams) of preservice preschool teachers. However, the effects varied when class differences were considered. The effects were the following: (1) Incorporating STEAM instruction into a programming course improved word-association ability in preservice preschool teachers regardless of class. (2) The tested instruction method did not improve idiom replacement ability. (3) The effects of this instruction method on contextual problem-solving ability and creative figure ability differed between classes. (4) Class but not STEAM instruction influenced the ability to make sense of ambiguous diagrams.

參考文獻


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被引用紀錄


陳羿揚、葉詠睿、邱文信、梁嘉文(2021)。合作學習結合STEAM複合式教學策略於提升運動生物力學課程教學效能評估體育學報54(4),349-362。https://doi.org/10.6222/pej.202112_54(4).0004
吳誌維、謝百淇(2023)。「專題式STEM科際整合課程」融入資訊科技對高職生二十一世紀關鍵能力的影響數位學習科技期刊15(4),1-24。https://doi.org/10.53106/2071260X2023101504001

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