3D冒險式遊戲測驗平台-使用Wii Remote

Translated Titles

Developing the 3D Adventure Game-Based Assessment System with Wii Remote Interaction





Key Words

3D虛擬環境 ; 遊戲式學習 ; Wii 手把 ; 遊戲互動 ; 3D virtual environment ; GBL ; Wii remote ; Game interaction



Volume or Term/Year and Month of Publication


Academic Degree Category




Content Language


Chinese Abstract


English Abstract

The advanced 3D graphic and computer technologies could provide advanced 3D virtual environment in order to let users have the immersion experiences in that environment. Also, as human interaction technologies, it could be helpful for providing more different and suitable interaction styles when facing some particular interaction situations. The related works pointed out that the game elements could improve learners’ motivation during learning. In this paper, we proposed the 3D Adventure Game-Based Assessment System could not only attract learners to take their assessment activities, but also help instructors to design and manage the related assessment content easily.

Topic Category 基礎與應用科學 > 資訊科學
工學院 > 資訊工程學系碩士班
  1. 1. Prensky, M., Digital Game-based Learning, New York: McGraw-Hill, (2001)
  2. 3. Juha Kela A Panu Korpipaa A Jani Ma ntyja rvi Sanna Kallio A Giuseppe Savino A Luca Jozzo Sergio Di Marca, Accelerometer-based gesture control for a design environment, Pers Ubiquit Comput 10, pp.285–299, (2006)
  3. 8. A. H. Maslow, “A Theory of Human Motivation”, Psychological Review, pp. 370-396, (1943)
  4. 10. Hyun-Jean Lee, Hyungsin Kim, Gaurav Gupta, Ali Mazalek. “WiiArts: Creating collaborative art experience with WiiRemote interaction”. TEI 2008,ACM
  5. 11. Norman, D. A. The next UI breakthrough, part 2: physicality. Interactions 14, 4 (Jul. 2007), 46-47
  6. 12. YoungKyu Jin, SeungEok Choi, Amy Chung, InSik Myung, JaYeon Lee, MinChul Kim, JooKyung Woo.” GIA: design of a gesture-based interaction photo album”. Pers Ubiquit Comput (2004) 8: 227–233
  7. 2. Bramucci, R. S. , Digital Game-Based Learning In Webct, in the Proceedings of WebCT 2002 – 4th Annual User Conference, 2002.
  8. 4. Brian Peek, “BrianPeek.com“, http://www. brianpeek.com/, (2007)
  9. 5. Johnny Lee,” http://johnnylee.net/”
  10. 6. Shinichiro Toyoda, “Sensillum : an improvisational approach to composition”. Proceedings of the 2007 Conference on New Interfaces for Musical Expression (NIME07), New York, NY, USA, (2007)
  11. 7. Sreeram Sreedharan, Edmund S. Zurita, Beryl Plimmer.3D Input for 3D Worlds. Paper presented in Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interface (OZCHI07), (2007).
  12. 9. Anderson, W, and Krathwohl. D. R. (Eds.). “A taxonomy for learning teaching and assessing: A revision of Bloom's educational objectives”, New York, NY: Longman. pp. 67-68. (2001)
Times Cited
  1. 許湘宜(2012)。數位遊戲融入教學對國小生之品德教育認知理解與態度影響之研究-以弟子規為例。淡江大學教育科技學系數位學習碩士在職專班學位論文。2012。1-119。 
  2. 黃靚芬(2012)。競賽式數位遊戲融入教學對小學生社會領域學習成效影響之研究。淡江大學教育科技學系數位學習碩士在職專班學位論文。2012。1-119。 
  3. 李鈺紋(2012)。影響新北市國小教師使用數位遊戲式學習之因素及其使用現況調查分析。淡江大學教育科技學系碩士在職專班學位論文。2012。1-106。 
  4. 范綱正(2011)。數位遊戲式學習融入自然領域對國小三年級低成就學童補救教學成效與態度之影響。淡江大學教育科技學系碩士在職專班學位論文。2011。1-120。